Look Ahead • Réglages & Avis • Star Citizen 3.8.1 [EN SUB]

Look Ahead • Réglages & Avis • Star Citizen 3.8.1 [EN SUB]


Hello everyone and welcome for a new video Today we’re gonna talk about a new feature from the patch 3.8 called “Look ahead” that I already mentioned in my previous video about advanced flight
(you can check this out on the top right of the video) This feature is supposed to emulate a TrackIR which is a infrared system placed on your headphone and a sensor on the top of your screen that will allow the game to track every movements of your head CIG developed the “Look ahead” for those who don’t have a TrackIR or camera for facetracking it’s purely software and this only require to setup some options in game Keep in mind that it’s a first version of this new feature so there’s a lot of work that needs to be done a lot of new options might appear sooner or later during the polishing but this video will cover the current possibilities of 3.8 We will take a look around, I will also give you advices and setups for different flight modes, not to mention my feedback Dont forget that I play usually with a TrackIR so the tests and footages have been made without using it obviously Let’s start with the setup options that are honestly not entirely clear, without any specifications CIG hasn’t mentioned anything deeply yet so this is gonna be kind of analysis and decoding Look ahead Experimental is the current version of the new feature and Legacy seems to be the basic head movements like we had before Let’s get into this but before we start, I want to let you know that it’s important for you to test and make YOUR own setups even if I will give you my own one if it can help you to start from somewhere Forward vector: The more you have, the more you will look forward lower this option will have consequences on every other movements, this is a good way to use it if you want to soothe your head movements Velocity vector: probably the most important as you need to keep your eyes on the trajectory (as you’ve probably seen on my “decoupled mode” video) especially in space but you will have to change it a little bit for atmospheric areas Speaking of which, as I am currently with my atmospheric setup, I mixed the velocity with the “Look into turns” which is the opposite because it makes you look inside your bends as you would keep looking at your vector instead (vector that would be on the other side by the way) It’s a bit complicated to explain as the complexity is not only technical but also a question of feeling but after many experimentations, I think the “Look into turns” take precedence over the “Velocity vector” during brutal movements and your velocity set take over when your movements are smooth Roll into turns: same as look into turns on pitch axis Jump point tunnel: actually useless, they probably just put it in here already for some reasons maybe… Aiming cursor: very interesting when you play with a keyboard/mouse because your eyes will simply track the cursor it can be very practical with other options but you must obviously play with gimbal unlock otherwise it wont do anything Horizon: it will only work on planets and moons with an atmosphere and it’s simply keeping your eyes on the horizon and will, for example, turn your head up when you pitch down Horizon head alignment: this is the same, to keep your horizon lign straight when you roll Important note, these two options have no priority on the velocity and look into turns This is complicated to know how it works overall because this is a combination of every set mixed all together and they’re still separated The first version is still confusing but you must play with them to find the best setup for yourself Look at target: very usefull to track your opponents and never leave them out of sight, especially when you play with joysticks However, it takes priority over everything but hopefully you can bind this option as there’s a toggle There’s also an option to activate the “Look at target” automatically when lock a target and this one get in front of you I’m personally not a fan of automatic things, not for this feature at least… It’s just a matter of preference Last option that came within the patch 3.8.1 the “Auto zoom on selected target” which will zoom on your target when you’re looking at it and you can also define the level of zooming There’s a lot of keybinding to setup depending of the situation as there’s some functionalities with toggles such as the look ahead feature As I told you before, I’m not concerned about this because I’m using a TrackIR so it will only be usefull for you guys “Look at selected target” allows you to quickly switch between hitting your opponent to move around especially in this case, surrounded by asteroids as you must avoid them Last option, auto zoom on selected target when needed Now that I shown you how to setup the look ahead, here’s two of my setups that you can use and to begin with Here is the first one for decoupled mode and as you can see, the priority goes to velocity vector and look into turns is still high as you will need to look into your bends, so this is pretty simple… Everything is up to you and make your own adjustments especially the move forward vector to get smooth movements I really played with these setups in space and atmosphere, the results you can get make this feature very polyvalent the results are very similar to the TrackIR which make it very cool to use The second setup is especially made for coupled mode in atmosphere even if this one absolutely works out of it As you can see, the two first options are less important in this mode and we can prioritize the turns as we are in a “flight ship mode” We’re gonna end this video on my feedbacks about the future of that new feature As you saw during the video, setups can change for each flight model especially for coupled and decoupled That would be great to have the possibility of being able to automatically switch from a profile to another depending on our flight model, or even a toggle for that Second point, a view limiter to watch down as there’s no point on watching our feets most of the time As an example my curves arent the same on my TrackIR to watch up and down because I must prioritize my upper view of the cockpit Last little thing about these setups, the rolls arent clearly strong enough, I also hope they will manage to give us the possibilities of defining the curves with more room, flexibility and precision for the “Look ahead” This is the end of this video, thanks everyone for watching Dont forget to subscribe if you dont wanna miss the next videos You will find every link in the description to my social networks, my Amazon shop, Twitch, Tipeee, etc… There’s also my referral code if you want to start Star Citizen Have fun playing guys and see you around, Tcho !

Comments

  1. Post
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    Terada

    Derrière cette vidéo il y a beaucoup de temps d'analyse et de test, merci à Lstar qui m'a aidé à décrypter tout ça ! N'hésitez pas à participer en com en partageant vos profils et vos retours !
    Et n'oubliez pas de faire un tour dans la description si vous cherchez des liens 😉

  2. Post
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    Simon Lauzon

    Merci beaucoup Terada pour ces informations. Tu m'a donné encore plus le goût de jouer a star Citizen depuis que j'ai commencé a regarder très vidéos. T'es trucs sont vraiment top. Merci encore!

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    Michael Lawrence

    I can't understand french, even without Subtitles it's like Terada is speaking to me and me alone, I understand it fully! 😀

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    TheSirBlackbird

    Vivement qu'il passe en VR comme Elite Dangerous, car une foi testé le combat spatial en Vr, même avec le track-ir cela ne se compare pas.

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    Mannie

    Thank you for your videos, this video, and adding subtitles. This is a good video with regards to the description of the Look Ahead feature.

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    Tom's Gate

    Très chouette cette feature. Je trouve que RSI aurait pu te la dédicacer quand-même, après avoir clairement admis ton influence lors de la Citizen Con.
    "Terada immersion mode"

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    Morderoc

    Peut-être quelqu'un va-t-il pouvoir m'expliquer le comportement de ma caméra lors des tonneaux. En effet, le regard ne se porte pas sur la droite ou la gauche quand je fais un lacet à droite ou à gauche, mais quand je fais un tonneau sur la droite ou la gauche. C'est très gênant. J'ai essayé tous les réglages possibles, je ne comprends pas comment cela fonctionne. Du coup je joue sans le look ahead et c'est dommage.

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    StarCrab31

    Merci pour ce tuto
    Je crois avoir compris les explications mais il me manque juste la base
    Est-ce que les mouvements de tête avec ce système ont une influence sur le pilotage ou est-ce que c'est juste pour l'immersion ?
    En clair, le curseur de direction du mode découplé est déplacé par ce système ou le contrôle reste le même avec juste des mouvements de tête ?
    Je crois que je dois revoir le système de TrackIR car n'ayant pas l'usage de ce truc, je ne suis pas sur de suivre

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    Qui3t Storm

    What is the peripheral setup being used? Hotas? dualstick? Anyone have the timestamp for when that is mentioned in the video?

  22. Post
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    scorpion gold

    Moi j'ai un petit problème c'est que mon FOIP ne prend pas en compte ma tête qd je la penche à gauche ou à droite alors est-ce qu'il y a un réglage fesable ou alors utiliser juste ce réglage du look ahead pour compenser ?

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    SwoOn Citizen

    Un grand merci pour tes explications toujours aussi claires ! Je vais tester ça !
    Et du coup par rapport au Face Tracking ? Y'a des retours sur la différence entre les deux ?

  25. Post
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    Maxime Dumas

    Juste pour info, je suis passé sur un TrackIR aussi mais avoir un cable de plus avec le Trackclip pro me faisait vraiment pas rêver. Du coup j'ai commandé un Delanclip Fusion qui est une version similaire mais sur batterie, imprimé en 3D par l'ingénieur qui fait ça.
    Pour un petit retour d'expérience utilisateur, même si c'est un peu cher ça fonctionne à la perfection et le poids (60g) ne se ressent pas du tout ! Je n'essayerais pas la version software implantée par CIG car la précision du trackIR est incroyable. Donc la flemme. Voilà comme j'ai bien aimé je tenais à faire découvrir !
    Merci pour le temps passé, merci pour la vidéo. Comme d'hab super boulot !

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    Vandrall

    c'est toujours satisfaisant de voir les anglophone en PLS devant ton français xd pour une fois que nous on a un truc bien ne nécessitant pas de sous titré :')

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    Tercero

    Great vid, so helpful especially since I'm just getting back into Star Citizen after a long time not playing. Just stumbled on to this French one by mistake, but so glad I did. Thank you for subtitles! xD

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    gary Poon

    But the thing is , how do you fly so fast inside the atmosphere, I know the ship is fast, but is that any setting that can boost your ship’s speed?

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    Muramasa04

    A la base le nouveau modèle de vol était pas censé rendre le délire en vol et en atmosphère plus réaliste ? je dit pas que je préfère ceux modèle si au contraire l'ancien mon convenait beaucoup mieux ! mais merde ! mémé si ce n'es pas le sujet de la vidéo ceux qu'il fais au début trouvé vous sa réaliste ??

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