Star Citizen: A Brief History of Lying

Star Citizen: A Brief History of Lying


PEGI 12 (Closed captions provided by the Gamers Objective Research Foundation.) (Contemplative piano music plays, veering between major and minor tones.) STEPHEN MOCKING: Which came first the spaceships or the game? CHRIS ROBERTS: “I want to build a universe.” SM: Did his universe have a design document? And if not, how can he build it? CR: “The end of this year is going to be Squadron 42.” (2015) CR: “We’re gonna get it out the end of the year, hopefully not on December 19th…” (2016) CR: “That’s what’s preventing us releasing the FPS right now and what we plan to release in about three weeks time.” (2015) SM: Why does he miss every release date he gives, yet he never seems to miss a spaceship sale? CR: “I looked at the counter, I thought there was a bug but I guess we just sold all the Corvettes or something?” CR: “We were finishing dinner, I was looking at the phone and I’m like, ‘Hey we just broke $200,000!’ CR: “Then I like refresh I’m like ‘Wait a minute this is a bug we’re suddenly like at 348 what the hell happened?'” CR: “And I want to actively push the boundaries of what you can do in a game.” DEVELOPER: “Congratulations Chris Roberts, you’ve made *more* money.” (LAUGHTER) (Thunder in the distance.) FEMALE VOICE: From Roberts Space Industries, here’s Chris Roberts along with Luke Skywalker himself, Mark Hamill! (Crowd goes nuts.) MARK HAMILL: WOW. SM: Chris Roberts is a gaming legend. A nice guy. And the world recorder holder for biggest crowdfunding success ever. But he has a truth-telling problem. Namely, he doesn’t like telling it. Chris’s problem has gotten so obvious that even his fanboys have picked up on it. TWERK17: If they continue to go back on their word on things, they can go back on their word on anything. PAUL: And they do have a record of doing that since this the beginnings of the company. PAUL: And every says ‘Oh yeah they’re…’ (cross-chatter) DOLVAK: They’ve said multiple times they don’t do that. PAUL: But they do, they lie. They’ve lied to us. DOLVAK: They do it every time. SM: And they’re not all on a first-name basis with reality. ERRIS: A lot of people have been talking about this whole only 5 to 10 plan, uh, systems on release being a huge (expletive) problem. And everyone’s like ‘Oh! But they promised 100!’ And you know what? You’re (expletive) right, they did promise 100. But guess what? (SCREENSHOT OF OFFICIAL $6M STRETCH GOAL PROMISING 100 STAR SYSTEMS.) (COMIC POP SOUND, TRUMPET FANFARE AS 100 STAR SYSTEMS ARE REDUCED TO 5 – 10.) They also promised us “Squadron 42” completely separate from Star Citizen. CR: So Episode 1 is what people
will, um, uh, play, uh, this year. (2015) (PACMAN DEATH BEEPS.) ERRIS: The things that they promised in 2012 quite frankly aren’t exactly relevant anymore. (DEEP BREATH) Things (expletive) change! We had no idea that we were gonna get procedural planets! The promise isn’t even (expletive) for procedural planets It’s for them to look into the *possibility* of it! They looked into it the possibility of it – guess what?! Two weeks later you’ve got a (expletive) procedural planet! ROBOT VOICE: Nice meltdown. SM: The fanboys have a euphemism for Chris’s trustworthiness problem… They call it “overoptimism.” They say stuff like FANBOY VOICE: “He may have been wrong a lot, he may have been overly optimistic… …but I don’t think he’s ever lied.” SM: Fanboys like to call Chris’s lying overoptimism because they think it absolves him of
moral culpability ERRIS: The INN Game Awaaard. ERRIS: “u dun good.” CHRIS: Alright! (COMIC POP SOUND.) SM: Uhhh no, it just makes you complicit by extension Or a dumbass because it’s not overoptimism, it’s
lying. Chris does it so easily and often, you
just might think he was paid by the untruth. In some ways, he is. CR: “You’re gonna have a great time when you get it in your hands, uh the first episode uhh… “…next year, right Erin?” ERIN (ON SPEAKER PHONE): “That’s right! Next year!” (Knowing laughter from Chris Roberts & Sandi Gardiner.) VOICE OF BEN LESNICK, COMMUNITY MANAGER: “No more dates!” (Gardiner keeps laughing because of course it’s untrue. They’re half a year from even starting the motion capture.) (Miscellaneous rambling from Chris.) CR: Which is all stuff we’ll dial in and won’t be there in the final one But, you know, it’s still early stages so… SM: Carl Sagan often said extraordinary claims require extraordinary evidence so let’s get to it Where should I begin? well, how about here? (“What is Star Citizen?” video, released December 2016, begins playing.) (It was a year before players would even get to land on one of 3 micro-moons.) CR: “Star Citizen is an EPIC first person experience spanning HUNDREDS of solar systems where players can fly highly detailed spaceships battle on foot through massive space
stations explore life-sized planets and discover adventure in an ever expanding and changing galaxy.” (DRAMATIC SPACESHIP WHOOSHING SOUND.) SM: Sounds great, right? and in some ways it is… …a great big load of crap. When you sell your most ambitious future hopes as if they are present realities, that’s a lie of exaggeration. Even the fanboys know what kind of lie this is. PAUL: No, they, they, they give us marketing lies. They give us marketing lies. SM: Just imagine how Chris would sound if he actually answered the
question “What is Star Citizen?” honestly (DRAMATIC STAR CITIZEN ADVENTURE MUSIC.) SM (IMITATING CHRIS): Star Citizen is a buggy first-person pre-alpha spanning 3 moons and a planetoid where players can fly highly expensive spaceships battle on foot through repetitive space corridors explore desolate micro moons and perform basic fetch quests in Chris Roberts ever-expanding, never-ending sales pitch SPACESHIP COMMERCIAL: “Sure people may think you’re a pompous ass if you come cruising up to the local Cry Astro in one But what do you care? You own a 350i… …and they DON’T. SM: And that’s just one quote from one video out of 1000 I can go on. CHRIS ROBERTS VOICE: “That is my dream.” My name is Chris Roberts… …and I would like to build a microverse. CR: So it’s our big end-of-the-year release SM: and we will release a fraction of it a year late, as per our tradition. (COMIC POP SOUNDS AS THE MAJORITY OF ALPHA 3.0 VANISHES FROM THE SLIDE.) (TRUMPET FANFARE.) (COMIC POP SOUND.) CHRIS ROBERTS VOICE: “In the crater to the left… …you can see in there I think the entirety of Skyrim fits inside there… SM: …except for the story, dialogue, quests… …companions, functional AI, wildlife… monsters, foliage, females oh and the fun we don’t have any of those in my game
yet.” CR: And the end of this year’s going to be, uh, Squadron 42… SM: …though that may be tough since we won’t really start working on it for at least two more
years. (COMIC POP SOUND, CHRIS STAMMERING, THEN CLEARING HIS THROAT.) CHRIS ROBERTS VOICE: “What are the plans for Star Marine? I know we have FPS mechanics in 2.1 but
i’m curious whether the standalone module with Gold Horizon is still in the
pipeline.” CR: So yes, it is still in the pipeline I do, uh, I’d actually kind of like to say
something here because I sort of get annoyed sometimes when I sort of see
this pop up in comments and stuff like “Oh Star Marine is canceled!” or “Where’s Star Marine?” and all this, well… SM: Star Marine was cancelled, but I’m planning to mislead you about it as long as possible so we don’t look incompetent. I’ll admit the truth to Kotaku UK in half a year. (SOUNDS OF ENRAPTURED CROWD…) (CROWD APPLAUDS, WHISTLES, WHOOPS, etc.) Welcome to open development! SANDI: “I’ve been working with Chris for…” CHRIS: “Well…” SANDI: “For a long time.” CHRIS: “Long time!” (KNOWING LAUGHTER.) SM: We’ve been married for years, but we are pretending otherwise and forcing employees to do the same so nobody
thinks we are nepotists. CR: So a lot of times in development with the publisher you sort of say ‘oh yeah we made uh, a vertical slice’ but no one from the publisher’s actually
like looking at your code and seeing that you completely like gummed it up together at the back to make your milestone which is a, that’s a very typical developer trick. SM: I plan to do the same to backers as long as I can get away with it. (HOMESTEAD DEMO, LIKE THE MILES ECKHART VIDEO AND OTHERS, FAKES THINGS LIKE ENEMY AI AND ROBUST MISSION SYSTEMS STILL NOT IN THE GAME.) (CR comic “Uhhhhh” sound.) ROBOT VOICE: LOL WOT? (Sandworm sound effects drop suddenly.) CR: How did? Okay, that’s the first time it’s ever done that ROBOT VOICE: Sure thing, Chris CR: But you get to see the pullout twice now. SM: Now, fanboys watching this will say to all of it FANBOY VOICE: ‘Chris really believed what he was saying when he said it so it’s not lying.’ SM: This is the “not guilty by way of insanity” defense of Chris Roberts. If you are consoling yourself with hopes that the world’s most ambitious and expensive gaming project is being headed by a delusional person rather than a dishonest one, I have a question: What if it’s both? (PROPULSIVE MUSIC TRACK HITS AS CREDITS ROLL) (A satiric construct.) (A non-existent but official sounding body.) (These are actual games journalists who’ve done exemplary work trying exposing project difficulties and a history of misleading backer guidance.) (Needs no introduction, really.) (BIG FINISH!) (A chronological montage of gaming media headlines begins.) (Are you starting to see the pattern here?) (Bree is pretty fed up, too…) (Spoiler alert: It won’t make 2018 either.) (REACTOR ARCADE MUSIC.) CR: “Uhhh alriii ugah!” “Thank you everybody!” ROBOT VOICE: LIKE & SUBSCRIBE! (GORF ARCADE VOICE: Try to be nice, Space Cadet.) (We hope you found this video informative.)

Comments

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    modmaciek

    my earlier complaint about the text2speech thing are no longer valid, the Closed Captions are awesome and make sure you turn them on.

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    Sky Software

    cant wait to the crytek lawsuit brings to light the real truth about where all that money has gone.

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    Piers Steel

    To make your own advice, here the other side about current development

    https://www.youtube.com/watch?v=AMPTD3Dr4gE&feature=youtu.be

    We learn a lot by this last RTV.

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    HermannTheGreat

    You can see at 1:00 how the employees are just sitting there with their heads down. Even they know what is going on. at 4:12 you can see them sitting there again and their body language shows it's all a farce. That video alone should have been telling enough for people watching who backed the project. He's similar to another game deverlope who produced a few rpgs in the early 2000s but without the ability to finish anything, these people are very dangerous and typically pathological liars.

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    Colt

    Just wait until Star Citizen comes out and you'll see, it'll be everything ME:Andromeda wanted to be, only around 30 times better (and better than Elite Dangerous, BF1, GTA 5, Far Cry 5 and EVE combined)! . Hundreds of hand crafted spaceships with their own gravity and airlock systems, each one customizable with hundreds of guns, missiles and electronics etc to choose from.

    A lot of the ships also have a role, like exploration, science, mining, prospecting, building outposts, ambulances, police, criminal transport, fuel, cargo, command, fighters, bombers, news film journalist etc etc. There are multi crew ships where you and around 40 of your friends can all play on a capital ship and players can launch out in smaller player controlled fighters!

    A hundred hand crafted star systems on release, with dozen of planets and moons which are all 100% explorable. These planets, moons and space stations will be inhabited by billions of NPC which each individually have their own AI subsumption algorithms so it seems like they have a life. They will get up in the morning, leave their apartment, go get breakfast, go to their job at air traffic control and when they finish work, they will go to bars, meets their NPC girlfriend and go for food, do shopping then go back home. You can chat and banter with them when you request a landing spot, you can judge their mood by how and what they say that day. You can even bump into them later in the bars and buy them a drink if you think they need cheering up, it possible to block them from going to work and they will act differently depending on their character traits and how they have been feeling lately, they may just yell for the cops, or attack you or even break down and start crying!. Later on you can even hire them to be an NPC member of your crew!

    The planets have vast cities that put the city in Blade Runner to shame with hundreds of intractable stores, mission givers and other players. Outside the cities and on some plants there will by hundreds of alien life forms to discover and exploit, many of them living in vast computer generated forests. Just landing on one of the many planets will involve potentially hundreds of hours of gameplay with mining, missions, base building, refining etc. There are at least 2 (or 3?) sentient races which have had their own unique alphabet and language written for them by an expert in alien languages. These Alien races attitudes will very subtly change over time depending on how you and all the other players interact with them. It is possible they will form some sort of alliance with you or go to war with you and all others in your faction. Their dialog on interactions will gradually change over time and may go from a friendly tone to a more hostile attitude, it's very very subtle to an untrained ear but the length of the word and pitch can be a clue as to how they feel about you. That is an almost unbelievable level of detail that I don't exists in any other game yet!

    Space battle will be beyond epic and set a new gaming standard that very few big Dev companies will be able to come close to over the next decade. Imagine you are in a capital ship with about 30 of your real life friends escorting a massive mining vessel crewed by some other friends being escorted by a handful of fighters ranging from single seat fighters to 5man missile ships etc. Unknown to you an enemy guild have been secretly following you in some cloaked stealth ships trying to work out your destination. They might lose track of you but thanks to some long range scanning ships they pick up your scent just before you leave the system. They wait for you to jump and then a couple of stealth ships follow you through the wormhole thing to the planet you are going to mine. The mining ship lands and the crew get to work unloading ore processing equipment, vehicles etc. The smaller ships are scouting about the system looking for a good place to put an outpost and the capital ship is up in space above the mining ship just chilling out whilst the crew busy themselves with everyday duties like ship repairs, cooking, showering (more important than you think) etc.

    Suddenly a large enemy military class torpedo ship warps in using a cloaked enemy scout as a warp-to-point. It launches 4 huge torps at the capital and while your crew is scrambling to combat stations and manning turrets etc the enemy turns around and warps out. Seconds later 30-40 enemy human player (a rival guild) ships warp in at various ranges. Thankfully they have no capitals but have some pretty big multi-turret ships and many fast attack craft. Your crew are just now launching a swarm of small fighter so create a defensive perimeter around the ship. You, the player, will be in charge of all of this, overseeing on a large 3D strategic map, commanding which wing of fighters should attack what target (the in-game comms is handled by new software and optional hardware, where a special cam on top of your monitor captures your facial movements and transfers them into your ingame characters face, so other players can see how angry, alarmed of chilled out you are) , telling the engineering team to divert most the engine power to shields on the starboard side, telling repair crews which parts of the ship are priority repairs and the torps burst into your cap ship and rip open a few level to the void! As the fight continues over the next 40 minutes and fighters retreat, dock, repair, change fatigued crew for fresh pilots the enemy manage to get a crew transport ship to the break in your hull, so now you have to command your chief security officer to get out of one of the turrets and form a security team to go and repel the invaders!

    Your whole ship is now on lock down with all airlocks sealed unless voice comms confirms someone wanting to pass through an airlock is an actual crew member. You can evacuate the pressure out of certain parts of the ship to hinder the invading enemy team or put out fires. You run to your quarters realizing it's make or break time, you open your kit container and have to choose from a selection of light, medium, heavy type guns and armor that you have collected over the last few weeks, then after that you choose which weapons are most suitable for the situation. Then you leave your second in command incharge as you go full FPS Doom style fighting. Except get this, Star Citizen will have a better FPS fighting experience than anything else on the market right now and probably better than anything to come over the next decade or so, think about the subtlety, forethought, tactics and team work in games like ARMA 3 etc.

    All of the animation has been captured by Motion Capture techniques and then hand crafted into the game so that it does not look like a regular computer game but more like a blockbuster high level computer generated animated movie that you happen to be controlling! You will have blazing fire fights throught the corridors, mess halls, hangers etc of the ship constantly calling back to your second in command to help in using the ship itself to your benefit. Like you get to a main hangar and the enemy team are setting up a force shield wall with a heavy gun turret and are busy burning through an airlock to one of the armories. Just before you go in from a different airlock you get the pressure removed so you are acclimatized, then get the hangar bay door to swing open into space which sucks out some of the enemy into space, then you open your airlock and charge in with your mag-boots on and start moving between the ships, ship wrecks, cargo, ammo crates etc having the best gun fight you've ever had. All the while through the open bay doors you are watching the space battle play out with ships exploding and refueling, fixing each other, maybe even salvagin some of the wrecks. Way down on the surface of the planet you can just make out the massive mining ship kicking up dust on the planet as they mine away oblivious to whats going on above them as space to ground comms is being jammed by a ship with that specific role!. That'll just be one morning of gameplay in Star Citizen!

    One role I'm especially looking forward to is sometimes taking time out to chill and just watch these immense wars taking place, but also using a quick little journalist ship I'll be able to sweep into the battle, weaving in and out of the fight filming what is going on to live news broadcasts witch actual players will be sat in bars watching! Not sure how getting paid works for that one yet, but I guess you get credits on how many people want to watch your channel rather than another journalist, so taking risks for the better shots is worth it.

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    Colt

    Hahahaha, I like the bit @8:00 into the video where CRoberts does an impression of his own voice pretending he's speaking to a publisher.

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    Frank G. Finster

    I don´t follow the development of SC and i still hope, that the people who have spent so much money will get a satisfying gaming experience at some time, that is worth all the waiting. Still, i had a lot of fun watching this hilarious and thought provoking video. Thanks a lot for the laughs 🙂

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    Jason York

    I check out this project every now and again. I was reading about it a while back and realized it was down to one part of one star system. With 6 years and 180 million dollars this is what the scope of the game is? How can you be in development this long with such limitless resources and this is all you have?

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    KennyLoggins

    If ever you wanted to lose the point of your video, use horrible robot voice to do your V/O's. I wish that part of 4chan meme behaviour would die quickly. Microsoft SAM isn't funny to use, it's shit. Microsoft RoboVoice isn't funny to use, it's shit. You lose so much credibility by using it.

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    Russian Bot

    Honestly this might just be the biggest scam in gaming history. I might just die of laughter if in 5 years time the game is still not complete.

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    riddell26

    I want this to fail. I just want it to explode in the toxic and insecure (from wasting money) communities face.

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    Littlebitof Madness

    Fantastic video tells a side of the SC development that many choose to ignore and that new backers should be aware exists. Helping them make informed choices.

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    GodIsImaginary

    Chris Roberts reminds me of televangelists who tell you to send in your faith offerings to them.. Chris is always a few million short and the release date will always be a year from whatever today is. You might have fallen for the lie, but you don't have to keep falling for it.

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    Drolnevar

    Well, he didn't lie. He IS treating backers with the same respect he does publishers: None at all. Want proof? Just go look what kinds of things they say about those evil evil publishers.

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    Shawn Anomaly

    The scary part…folks watch "Bored Gamer" and get hyped by the little pieces of shit that he talks about in his videos. Forget that the game has not proven itself yet (being able to be an actual universe, a shared universe (still only at 50 players), or the OCS thing coming) because oh….look at what future unproven feature they're talking about.

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    Jimbo Bimbo

    "We, the Developer, intend to treat you with the same respect we would give a publisher." – Roberts has no respect for publishers, so… that should have been a huge warning sign…

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    Fred Powell

    such a bunch of clickbait bullshit that 'dramatic music' at the end with all those click bait 'online reviews' made primarily to draw in people with shock headlines and make revenue on what is a hot topic. that last one just shows how 'clickbait' those headlines are. "EVE and SC player at WAR on copycat spaceship!!!" Lol what war? there were a few banter articles made, and most spaceships in any game are in some way a copy of another. Way to Dramatise a bit of online banter. Which sums up just about every online article like this about SC. Carefully sniped quotes and articles without the FULL content of the piece or history to compose a "Short Change" style over dramatised hit piece.

    and DONT MENTION the part regarding delays!! delays are the heart of all SC hater posts and click bait revenue youtube videos. Don't mention Chris ASKED the community do they want him to push out the original and limited pledge or take this unexpected revenue stream and make the best game he possible good with it? And we all voted over 80% for him to develop it to the best he could and with the most content and ALL THE DELAYS that occurred.

    Don't mention that, kinda shoots the whole "Should have been released !" argument down.

    for sure they do have some sales campaigns and ideas that are stupid and dumb and sometimes they really seem to forget the game is STILL in development and get ahead of themselves in terms of revenue ideas, but my god.

    Yes I'm a fanboy of course I am. that's what happens when you have a hobby or project you enjoy and get pleasure for taking part in. I enjoy watching this grow, I enjoy having fun in this alpha right now with some friends. its a normal healthy behaviour when you have an interest in a subject. Also, I'm aware it's alpha and that means until the game is released anything can happen. That is why ALL the money I put into the project is money i have written off, like in ANY game I pay for.

    and if i wanted too I could have just paid what is LESS than a AAA game title price and got into the game with a startup ship and cost me NOTHING MORE.

    ALL extra money put into this is by the decision of the individual. You take responsibility for your own monetary decisions, not the job of online content makers. But i get it. today we live in a time where those that hate, if you disagree then you need to be insulted and shot down because of insecurity feelings.it's my opinion or you are a brainwashed fanboy!

    No, I know all the possible outcomes of any project like this. i have a disposable income and i spend some of that on SC like others. AND im aware that any ideas or content may be changed, removed or replaced with something different because……That is what happens when you develope such a larg scale project. you find somhting wont or cant work.

    When you are NOT hell-bent on taking every single delay, content push back to next patch, bug, online banter between games into a … DUN DUN DUN!! shock horror in SC community again!! post or video, then you see the game's development finally coming together and a lot of content showing up.

    If they are scammers they suck at it. They take peoples money then use it to grow a development team to continually add and develop and deliver the game. they REALLY suck at being scam artists. The game is going to be Free To Play, unlike Eve's monthly sub.

    What's really questionable is, unless you are using the SC hype to make click bait videos for revenue, then why are you so passionately following a game you have limited knowledge off and spend your own personal time hating on the project? it's just a PC game. Normally if I think a PC game sucks or the devs are dicks, i just walk away.

    There is a psychological term for this…

    Schadenfreude

    The emotion of pleasure-in-others'-misfortune Schadenfreude is generally regarded as morally evil. It is often considered to be less acceptable than envy, which is regarded as a deadly sin. It would appear to be morally more perverse to be pleased with another person's misfortune than to be displeased with another person's good fortune. Indeed Arthur Schopenhauer argues that to feel envy is human, but to enjoy other people's misfortune is diabolical. For Schopenhauer, pleasure-in-others'-misfortune is the worst trait in human nature since it is closely related to cruelty.

    maybe it's not fanboys that really need the shrink couch. They manifest this fictional 'failure' and then get off on it.

    try porn, it's morally more rewarding.

    BTW you're welcome for the 1 extra click revenue.

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    David Kennedy

    The stream last night was a shambles of bugs and crashing. And Roberts wanted to charge for that shitshow!!! He is not a man to be trusted with $200 million as he already had a record of time and money mismanagement. This game won't be out for years if ever, Roberts is letting feature creep ruin any chance of release!!!

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    Mental Divergence

    This is akin to the 2008 financial crisis. It happens because risk is eliminated. By bailouts for banks, and by crowdfunding for Chris Roberts. You can't take away a core component of the system and expect good things to happen. I don't know what people are thinking – this can easily be an epic failure, and there should be no shock or dismay at that outcome.

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    Ivan Melendez

    They always show pre-rendered videos when showing “the new content” and pretend playing it with a controller, they even show sort-of “crashes” to make people think “oh, that’s ok, is a pre-alpha”, when in reality it is all planned! Disgusting! Fanboys please, stop promoting and supporting this lie… it’s about time for you to notice it!

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    Dara Killed

    wait, they had VR planned ? With how bad things are when you bump into anything in 0G in first person ? With frames only going from 60 at most to 0.05 ?(with a computer running Elite Dangerous smoothly at 120 fps, both games in ultra)
    I can sense the headache coming, a bit of nausea too.

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    blizz 001

    What idiots pay for spaceships lmao 😂😂😭he played you guys who spent all that money for a game not even finished Chris hustler of the years lol

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    R2DLee

    see this shit makes me laugh today back in the day the internet wasnt as big not as many had it the only way we had news about games was through magazines everyone has soemthing to complain about on every game no one asked anyone to buy into this game and knowing what it is how it started it was there own choice if you wanna complain about lies etc welcome to games son its always been a lie from the start so if you want to bitch about a "lie" go write it in your blog sweet heart hell this game may never release or it might release and be one of the best dam games ever made until then lets see 😉

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    S E

    In hindsight, thank goodness Microsoft launched Freelancer when it did, otherwise the game might have not seen the light of day if it were up to Roberts. What happens when you try to make a game be everything? It ends up becoming nothing.

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    Thondup Andrugtsang

    CR is the pied Piper and these starry eyed lemmings gonna follow him on this never ending journey and he's gonna milk them for all they got. Period.

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    Mastica Páncreas

    this video is gold. I refunded it after 3 days of playing, uncappable of believeng that what I had in front of me was a 200 million dollars raised projetct and 6 years of work.

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    OriginalGamerOnline

    Soooo how stupid do you feel for making these videos?? I'm thinking Forest Gump level stupid. How's 3.3 w/OCS treating you hater?? For me and others, fucking amazing!! Where are your smart ass videos now?? This channel is complete shit, just like your vids. #saltyEDfanboyatwork

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    Patrick Nobody

    $200,000,000.00 and 8 years later, Still Not finished or playable. SCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAMSCAM

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    Marcus Hicks

    Two space sim games got kick started in 2011-12-Star Citizen & Elite Dangerous-& both were slated for release at about the same time. The former raised far, far more money than the latter-but the latter kept its initial ambitions relatively modest. A fully playable space sim with all the best elements of the original Elite (1984), with iterative development over a roughly 10 year life cycle. In spite of its flaws, ED has largely delivered on its promises, & the game is much larger & more improved than what it was 4 years ago. Meanwhile, SC looks to be the most expensive Alpha in gaming history.

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    Omega Destroyer

    Just came across this amazing 'A Brief History of Scam' video, liked subscribed and waiting for part 2. Bravo

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    Kleavers

    Just turned on closed captioning because I had trouble following some things. That's some funny shit.

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    Chris G

    Hey is the soundtrack an original piece? Its pretty good you should release it man. Excellent video!

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    Leinad R.

    End of 2015: First episode of SQ42 released.
    Here we are almost at the end of 2019….

    And SC itself is still missing elemtary core mechanics. But gladly they announced already new ones: Mine fields! Great! Can't wait for it!
    in another 8 years!
    Only 4 more years by now, and the game is as long in development as Duke Nukem Forever ^^
    Go for the title Chris ^^

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