Star Citizen: Bugsmashers – Episode 35

Star Citizen: Bugsmashers – Episode 35


Closed Captioning provided by the Imperial
News Network. Mark Abent (MA): Hey everyone, welcome to
Bugsmashers. Let’s check out a bug. Hey everyone, we’re here in the fancy dancy
FPS test map and we got a fun bug where sometimes this new vault tech, where you can jump over
these ledges just brings you way up into the air. Fun bug, now the tech is still getting worked
on and I am missing some animations so you’re going to see some wonkiness but this is behind
the scenes, you get to see the stuff we’re working on and let’s see if we can replicate
that fun bug where if I vault over this I get shot up way into the air. So, let’s see… oh, there it goes, good
times. Now I’m in space… so I vault over a ledge,
end up in space and suffocate because I have no air. That’s the best way to play this game, right? Excellent, so what’s happening. Well we have this fun bit of logic here that
tries to find the ground position so when you hop over it can basically know where you’re
at and unfortunately there’s a couple issues here. One, we’re using the world position and
if we’re in a zone, like in a grid of a ship or something like that this will mess
up totally because it’s not taking into account inside of that grid space. It’s a world position so it’ll reorientate
us wrongly because basically all the player code assumes zone position. Another issue is we’re getting the result
of this water test to see how far down we are, problem is we’re in this vault code
and this test may have not have happened or it has very bad data, it’s not going to
be anywise good. Sometimes it will gives us good hopping over,
sometimes it’ll have some bad information. So, what we want to do instead is use the
zone position and send off our own ray trace downward relative to us to see where the ground
actually is. If there is really ground, otherwise if we
don’t hit anything, we just use the player position where ever the animation leads us
in the hop over. So, let’s hit recode. All right, recode is finished… let’s see
what happens now if we try to vault over. Woo, kind of teleport in the air but that’s
another bug, I’m also missing some animations but the good thing is, woah, I’m no longer
instantly teleporting up into the air. Obviously this is still a work in progress
feature and that’s why we want to show you some fun new things that we’re working on
but by the time you get this you’ll be able to hop over those ledges smoothly. At least for now we’ve resolved the issue
of you teleporting into oblivion, the next thing is to smooth out the real jumping and
you can ignore the debug text on the bottom. It’s out debugging for internal use but
hope you guys enjoyed, til next time. Pew, pew, pew…let’s kill the player, yeeeaaahhh
dead. Dead’s awesome. All right so you guys saw a fun little bug,
you run all the way over, you see an awesome ledge and be like, ‘I’m going to jump
over’ but instead of going down you go way up into oblivion. That’s a little bug we didn’t want to
get released when Star Marine’s all ready so we took care of it before you guys got
a hold of it. Hope you guys enjoyed, till next time.

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    Raymond Curcio

    I wish you guys made videos on a daily basis ;'c Im so hyped for this game, I just want to see all the progress you've made and everything you think is cool so we could support you!

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    sequorroxx

    Don't kill the test dummies! They're subjecting themselves to all the dangerous bugs for us. They deserve better!

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    Dylan Kingston

    At 2:54, are you turning that fast and precise just with your mouse, or is there a button to do an about-face (180 degree turn)?

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    Arcadiy Ivanov

    This assumes that gravitational field on the other side of the fence is "down". The direction of the ray should be shot based on the grav field direction at the point of end of animation.

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    Saphirefenix

    As a programmer myself I REALLY appreciate these behind the scenes looks. They are very entertaining. It makes me wish I had access to the source code to fuck around with myself :C

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    cook13snip3aa

    I feel a better solution to that issue would've been to dump the player into the co-ords that the animation translated the player, then check if there is gravity in that located spot to apply gravity to the player. if not then they transition to the floating animation. 🙂

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    TheJoker1432

    Hey its nice to see you fixing bugs but arent in a project like this so many bugs and problems, fixing them takes up loads of resources?

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    iTzBigRed

    Why do we always get a door bell ring or a text message ring every time the episode is getting ready to end? #QuestionsThatNeedAnswers

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    dasluder

    I'm not a programmer my self, so please don't stone me to death for the following question! How come this wasn't taken into account in the first place? It doesn't look like there is too much wrong on the code. Does Mark fix other peoples bugs, or was it just his own code and he tested it and was like "yeah this doesnt work, lets show how I fix it!"?

    As I said, I have no clue about programming, best I can do is write HTML :3 And Thanks Mark and the rest, I just recently pledged after following the project since kickstarter, but your GC and CC videos finally made me scream "shut up and take my money" :3

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    Blood Angel

    I had a similar bug once, when I tried to EVA out of my Freelancer. The moment I stepped out of the door, I was teleported 560Km away!!!

    Fun times. 😀

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    Mathias Uhl

    why is there not a getPos() which figures out in witch physics grid we accually in ? and why do you use a raytrace !? sounds pretty costly ..

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    Анатолий Снеговский

    Damn my experience will allow me to work in such a topic, and even more serious, but I have no professional experience in this industry operate and develop only as an indie developer. How do you get there?

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    walther007

    You need to write code that searches for things out of the ordinary and alerts you.  If confirmed to be wrong, it shows you options how to best correct it.

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    Cujoman 187

    I love the showing of new content the best!! The known bugs we have all had already… sure it's nice to see how you guys fix them but this showing new content and new bugs no one has seen yet is really cool!! KEEP THIS UP PLEASE!! We all really enjoy everything you guys do!! Keep up the good work!

    I'm looking for a group/ORG around the Midwest area of the US… Iowa, South Dakota, or Minnesota to do BarCitizens with. I currently have a Carrack, Terrapin, Gladiator, Prospector, Buccaneer, M50, Mustang Omega, 2 Dragonfly Yellowjackets, and 1 Dragonfly Black.

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