Star Citizen: Citizens of the Stars – West Sage & Ben Lesnick

Star Citizen: Citizens of the Stars – West Sage & Ben Lesnick


Closed Captioning provided by Relay.sc Jared Huckaby(JH): Welcome to Citizen of the
Stars, our new weekly program exclusively about you, the Star Citizen community. I’m your host for this week Community Manager,
Jared Huckaby, now it’s no secret that Star Citizen community is a vital and important
part of the overall Star Citizen experience. That’s because nearly every part of Star
Citizen is made with some level of involvement by the community, whether it’s bug reporting
the Issue Council, feedback collected on our forums or the content generated that celebrates
our mutual love of scifi, outer space, videogames and the notion that we can do more together
than we can alone. The Star Citizen community is an essential
touchstone of our development and we would like to share a little of what you guys do
each and every week with this show. So first up, let’s check out this week’s
Citizen Spotlight. Citizen Spotlight Welcome everyone to the first edition of Citizen
Spotlight where we highlight the tremendous content creations made by you, members of
the Star Citizen community and joining us this week is Mr. West Sage. West, how you doing man? West Sage(WS): Doing fantastic. JH: Now West is here because he did something
I’ve never seen before. West, you took it upon yourself, I mean nobody
asked the guy to do this… to create the entire bridge of the Anvil Carrack in Google
Sketchup. Tell me what that was like? WS: Well, first of all I’m a huge fan of
the Anvil Carrack and I wanted to be able to explore the bridge and run around and just
see what it would be like to be on the ship. So I took as much concept art as I could find
and built it in Sketchup one piece at a time and I streamed the entire thing on Twitch
and then did a timelapse video and posted that up on YouTube. JH: Wow and how long did that take you all
told? WS: It took me a total of 14 hours to complete
the entire project. JH: Fourteen hours to completely model the
Carrack bridge, huh? WS: Yeah. JH: You looking for a job? WS: If you’re hiring. JH: cloudimperiumgames.com/jobs everybody. All right West, now this isn’t the first
Star Citizen related thing that you’ve created before. What else have you made? WS: I have made some Star Citizen parts and
components like the shield generators and gravity generators. JH: Did you go to school for this or are you
self taught? WS: Self taught. JH: Good man, good man. Stay in school everybody. All right so West thanks for taking the time
to share with us one of your creations for the Star Citizen community and guys you can
check back every single week and see something new that your fellow Star Citizens are creating
and adding to the overall Star Citizen experience. Up next let’s take a look at what’s coming
up this week in Star Citizen. Quantum Questions JH: Welcome everybody to the first edition
of Quantum Questions and on this show it’s not just about highlighting the amazing contributions
of our fans, it’s also going to be our chance to take a CIG developer… put them on the
hotseat and answer as many questions from Star Citizen subscribers as they can in under
two minutes. Up first on this very first edition of Quantum
Questions, Director of Community Engagement, online strategy and spaceships… Mr. Ben Lesnick. Ben, how’re you doing? Ben Lesnick(BL): I’m doing great. How are you doing? JH: I’m doing well, you ready for this? BL: Totally. JH: How many questions you going to get? BL: I’m going to answer 42 questions. JH: 42 questions?! That’s very bold, sir. All right, so let’s put two mins on the
clock and begin. Ben, what is your name? BL: Ben Lesnick, Destroyer of Worlds. JH: What is your quest? BL: From best to worst: Space, King, Police,
Ego. JH: All right, what is the average airspeed
velocity of an unladen swallow? BL: African or…pass. JH: What ships are currently being reworked? BL: We have the Cutlass rework that’s coming
along really, really well. I think we’ve shared some of that already
and we’ve just kicked off the update pass for the Aurora, our most popular ship. JH: What is a buy-back token? BL: A buy-back token allows you to purchase
a ship you may have melted for store credit in the past. So, let’s say you have some limited ship
like a…350r, you melted it to buy some concept ship and you get, you know, 350r envy and
you want to go back and race more. You can use a buy-back token to do that. JH: When are buy-back tokens awarded? BL: They are awarded quarterly. JH: What is LTI? BL: LTI stands for Lifetime Insurance. In Star Citizen everyone has insurance on
their ships which allows them to… if they’re destroyed to be replaced without having to
go back and earn them again. Lifetime insurance just means you never have
to renew that insurance. JH: What is the Ben dance? BL: Ben dance is something I did in an episode
of Wingman’s Hangar years ago now where I just sort of did a ridiculous dance and
it became a gif and a meme and all that. JH: Will you do the Ben dance for us now? BL: I can because it means moving your legs
in no way, JH: All right, what is the next ship we’ll
see implemented in-game? BL: Well, that’s a tough one to answer. We have a bunch coming along right now, we
have the Buccaneer in production right now. You guys have seen some of the stuff with
the space bikes, there is one surprise that we’re going to have for you in one of the
upcoming patches so I can’t give anymore detail than that, I’m sorry. JH: Who is your favourite community manager? BL: Tyler Witkin. JH: Don’t have to answer quite so fast…what
is the next concept ship? BL: Well, I can’t say but on an unrelated
note did you hear they’re bringing back Ducktales? Life is like a…. JH: All right and finally why Wing Commander? BL: Honestly it was the community. It was… JH: We’re out of time. Ben Lesnick goes on the board with a total
of 10 questions answered correctly. Of course, he’ll go on to compete against
other CIG developers each and every week here on this show. Now you can submit your questions for consideration
in a specialized thread that’s up right now in the Subscriber’s Den. Of course, keep them short and sweet so they
have the best chance at answering them in the under two minute deadline. So for Quantum Questions I’m Jared Huckaby,
that was Ben Lesnick. We’’ll see you next week everybody. MVP Tyler Witkin(TW): Hey everyone, Tyler Witkin,
Community Manager in the Austin, Texas studio here to bring you this week’s top five. Number five, The AstroPub… we want to give
you a huge congratulations for your partnership with Twitch.tv. Now if you don’t know who the AstroPub is
head over to Twitch.tv/theastropub for some good old fashion scifi entertainment. Number four, ArchAngel. Now this one stems from a little bit of jealousy,
he created an epic Squadron 42 military tour jacket outfitted with some really cool patches
so cool stuff. Number three, Spoofghost. Now Spoofghost actually reached out to me
with some of the fan art that he had created and it blew my mind. This one’s called Blood on the Horizon War. Number two, Skinter030. Now if you like the Special Edition of Alien
Languages theme AtV last week, you’re going to love this, this is a Xi’’An orthography
language graphic that is definitely worth checking out. Great stuff. Number one and this one’s special because
this is this week’s MVP, I want to give a huge congratulations to SonicTemples for
creating his Star Citizen fan made short film, The Shuttle. Now I don’t even want to give you a lot
of information on this because I want you to head over to the Community Hub and check
it out for yourself. This thing is epic, congratulations again
SonicTemples. You’re this week’s MVP. Now that does it for this week’s top five. Keep the great content flowing and we’ll
see you in the Verse. Outro JH: Well, that about wraps up our first episode
of Citizens of the Stars. Remember you can still find all the latest
development updates on Around the Verse every Thursday. A special thanks to West Sage, Ben Lesnick
and every Star Citizen who takes the time to share their work with us. For Citizens of the Star, I’m Jared Huckaby
and we’ll see you in the Verse.

Comments

  1. Post
    Author
  2. Post
    Author
    Daniel

    Hate that the forum is the only place you can really be included as part of the community. I have enough social space with Google+ and YouTube, I don't need nor want another space. Not saying it shouldn't be there for others, but it'd be nice if the community managers would be more inclusive of G+/YouTube members.

  3. Post
    Author
    tobitege

    If you highlight/interview a backer, why not provide/show full links to their channels at least? The segment with West felt too short, I assume there was more interesting to hear from him!

  4. Post
    Author
    Myzrable_G

    Great idea, so badly executed, I would of liked to have seen more of the interview with West, maybe even ask him where you find his stuff!? – Instead you turn it into a show about a Dev with Q&A, Citizen Spotlight was your opening comment, not Dev spotlight. You have multiple platforms to show off a quick fire round with the devs.

    Hugely disappointed 🙁 but I liked the Vid because the short part about the community is important to me!

  5. Post
    Author
  6. Post
    Author
  7. Post
    Author
    Jesper Bengtson

    It's not that I mind having a rapid-fire question session, that can be fun and all, but I would like a proper one like 10ftC back where we can get some in-depth answers again.

  8. Post
    Author
    Audi5Fan

    For these community episodes I feel the description should have links to talked about youtube things it would make viewing the content easier and less likely to forget about it with todays 10 sec attention spans

  9. Post
    Author
  10. Post
    Author
  11. Post
    Author
  12. Post
    Author
    flo090394

    So what about a Vanguard rework? It looks a bit boring and low quality compared to most of the other new ships in game now.

  13. Post
    Author
  14. Post
    Author
  15. Post
    Author
  16. Post
    Author
  17. Post
    Author
  18. Post
    Author
  19. Post
    Author
    Bojan Babic

    Don't stay in school,everybody. Not my advice, my proffesor gave me the advice, just said that me and a friend shouldn't continue studying in school if we wanted to make games.

  20. Post
    Author
  21. Post
    Author
  22. Post
    Author
  23. Post
    Author
  24. Post
    Author
  25. Post
    Author
  26. Post
    Author
  27. Post
    Author
  28. Post
    Author
    Alian Anderson

    it would be nice if you would post the link of the community content highlighted in the show down in the description or on the screen

  29. Post
    Author
  30. Post
    Author
  31. Post
    Author
  32. Post
    Author
    TheGIK

    Thank you but if I want to laugh, I go see a funny movie.
    If I want to enjoy going to see a show with comedians. 🙂
    ok, nice, but please LET US SEE HOW THEY WORK IN THE STUDIOS, LET US SEE HOW PEOPLE WORK! . IN code developing, in 3D stuff, in all the rest.LET US SEE THE "SITE CONSTRUCTION" , NOT the REALTOR. 😉
    We are gamers, let us see the development, bring the cameras in the study. Do speak ONLY THE PEOPLE WORKING on the game.This wants to see a gamer.
    ty and have a nice day!

  33. Post
    Author
    Ethan9750

    I don't know why but somehow I feel this segment is as important as the development of the game- the community is what keeps a game alive and yes I will definitely say that given a choice of the two, development will overrule this, but it definitely is not unnecessary and certainly is important.

  34. Post
    Author
  35. Post
    Author
  36. Post
    Author
  37. Post
    Author
  38. Post
    Author
    Jason Shutt

    Any chance we can start to see all ships that are hanger ready available to explore. This would be helpful for buyers making decisions as well without allowing them to be usable in any game modes outside the hanger. Could also be useful to content creators as well.

  39. Post
    Author
  40. Post
    Author
  41. Post
    Author
  42. Post
    Author
    Daniel Strain

    In the final PU, will insurance just be automatically included as a one-time fee when you buy a ship? If so, isn't that just the same as saying the ship price is actually higher and in this game you never really lose your ship – meaning you can just fight and little consequence? I hope that's not the case. I would prefer we have to buy and pay for insurance separately, and keep paying to keep it up. That, at least would give people the option and make it not just seem like losing a ship is inconsequential. It would also be cool to be able to buy parts and work on your ship to modify and improve it over time. Then, an insurance-replaced ship would not have those mods, adding another reason not to want to lose your ship. Anyone know if I'm understanding this right? Thanks 🙂

  43. Post
    Author
  44. Post
    Author
    Sammikins

    I want VR support. And I want a truly playable release. I want a release big enough that I can tell me friends to buy it and enjoy it for 4+ hours a night for several weeks or even months without getting bored. But the current release doesn't give us that. Here's hoping for 3.0 to be big!

  45. Post
    Author
  46. Post
    Author
  47. Post
    Author
    TheJoker1432

    Very high quality format
    I really enjoy it
    Let Jared be a little more spontanous. You dont need scripted jokes. We enjoy it anyway
    I think its always more comfortable to feel an easy and relaxed atmosphere

    Thats what separates it from TV. We can see that your passion comes from your heart. And that doesnt need second by second planning

    Again I really like it. Would love a bit more familiarity
    Keep it up

  48. Post
    Author
  49. Post
    Author
  50. Post
    Author
    Big Boss

    Star citizen – Citizen of the stars
    Mc donald- Donald of the Mac
    Burger king – King of the burgers
    Resident evil – Evil of the resident
    Filthy frank – Frank of the filthy
    Metal gear solid – Solid of the metal gears

  51. Post
    Author
    Griffin Gaming RPG

    Kudos CIG!!!
    1. Improved production value (i.e. lighting, audio, set design, etc.)
    2. Nice hair and make-up for Disco!
    3. Tyler's expanded MVP section was a great idea.
    3. Straight and to the point… Luv it!

    Keep up the good work!

  52. Post
    Author
    Brandon

    I enjoy many streamers and you tubers and random community that makes something cool that all contribute to SC. That being said how many shows do we need showcasing this stuff? I really wish they'd show stuff they are currently working on. I'm not asking for Sq42 spoilers but more shows like bug smashers. Have someone working on a ship do a 10-15 min video on their progress. Or someone working on the cool confusing tech show where they are and talk about it. Not just sit in a chair saying, "yep working on it coming soon"" But actual video of them working and talking through it as they go. I did enjoy this video but I guess I'm just hoping for more. We need different shows. Feels like we get a lot of the same.

  53. Post
    Author
  54. Post
    Author
  55. Post
    Author
    Brad Wismayer

    lmao @ the (We stole this from Top Gear) thing.
    Such an entertaining way of giving out community info. Love the change 😀

  56. Post
    Author
  57. Post
    Author
    Dont Showmyname

    Add music to the part where you ask questions during the 2 minutes. It would be a cool way to release parts of the soundtrack to the community that might not be used in the full game or Squadron 42, or you could licence out something for it. Just don't use the "amazing" songs used in top (insert topic here) lists.

  58. Post
    Author
  59. Post
    Author
  60. Post
    Author
  61. Post
    Author
    Cristian Feldman

    First of all, I'm a big SC fan. Lots of appreciation and admiration to Disco and Ben too. Now, I have to say something, sorry but…. not a fan of the scripted dialogs. I think this would be SO much better if you give the guys just a quick reminder of the topics to talk about and let them just be themselves. Scripted dialogs require professional writers and actors to really work so the public won't notice. But we do notice. We love this guys so PLEASE just let them be themselves.
    BTW: You're also rushing them too much, let them take their time to talk about things… everyone has their own way to talk, don't force them to change that.

  62. Post
    Author
  63. Post
    Author
  64. Post
    Author
    Sireric1122

    I approve of the Monty Python reference. Good job with it! The transitions are really well done, along with the whole show. Looking forward to next week!

  65. Post
    Author
  66. Post
    Author
  67. Post
    Author
  68. Post
    Author
    Rickbearcat

    I have to say that there is ZERO point in giving CIG guests questions which they will not answer. This is just stupid and wastes time for questions that they could have answered in the allotted 2 minutes. Please stop this.

  69. Post
    Author
  70. Post
    Author
  71. Post
    Author
  72. Post
    Author
  73. Post
    Author
    Airborne Snafu

    What we were promised by November 2014:

    Baseline space combat with trading game with these bullet points:

    *A rich universe focused on epic space adventure, trading and dogfighting in first person.

    *Single-player: offline or online (drop in/drop out co-op play)

    *Persistent Universe (hosted by US)

    *Modable multiplayer (hosted by YOU)

    What they now are promising:

    *Rich, persistent universe with 100 (!) populated star systems
    *Dynamic economy with millions (!) of entities
    *Newtonian physics
    *Space combat
    *Trading
    *Exploration
    *Ship upgrades (engines, weapons, etc.) and customization
    *Multi-crew ships (your friends can exist in your ship)
    *Activities including mining, harvesting raw materials, factories, and so on
    *First person inside ships with combat
    *First person inside stations with combat
    *First person on level-based planetary hubs with combat
    *Career based progression with stats
    *Single player and co-op mode (Squadron 42)
    *Multiplayer (Star Citizen)

    Having sailed past the original November 2014 delivery date, in over three (Chris indicated that they started the project one year before the Kickstarter crowdfunding) years of development, they’ve thus far delivered the following:

    *A hangar where you can see and walk around the ships you’ve bought

    *A combat training simulator, Arena Commander, where you can dogfight with some—not all—of the ships you’ve bought thus far in the game. And there’s racing. Not to mention the fact that, as of this writing, that module still can’t even handle 8 vs. 8 combat engagements without terrible issues.

    Without disrespect to anyone, I’m just going to say it: it is my opinion that, this game, as has been pitched, will never get made. Ever.

    There isn’t a single publisher or developer on this planet who could build this game as pitched, let alone for anything less than $150 million.

    The original vision which I backed in 2012? Yes, that was totally doable. This new vision? Not a chance.

  74. Post
    Author
    Eric_Vidfarne

    I enjoy the format, but you guys really need to try to speak less scriptedly (yes, it's a word now). The genuine enthusiasm I know that you have doesn't come through.

  75. Post
    Author
  76. Post
    Author
    ZypheREvolved

    About ME?! 🙂

    I have something planned that will hopefully get ME in there one day. Until then, big pat on the back for all community members putting so much time into stuff for the rest of us.

  77. Post
    Author
  78. Post
    Author
  79. Post
    Author
  80. Post
    Author
    Kusariyaro

    I would love to play Star Citizen! Life on stars is better then life in a country where i cant earn enough to buy a PC strong enough to play Star Cit. and then pay for the whole game too…!

  81. Post
    Author
  82. Post
    Author
  83. Post
    Author
  84. Post
    Author
    Christopher Kidd

    Anyone know how I can get into creating content I've dealt with UDK, and not sure where to start with star citizen. Here is an almost finish map I'm working on for Blacklight Retribution.
    http://steamcommunity.com/sharedfiles/filedetails/...

  85. Post
    Author
    Sitchrea Potere

    If Elite: Dangerous did this same show it would be called Elites that are Dangerous.

    Titular creativity is a virtue.

  86. Post
    Author
  87. Post
    Author
    mmohaki

    Stop with negative comments! Did you hears what he just said? We will get suprise, i hope we gonna get another gold fish! -.-

  88. Post
    Author
    xogmaster

    Great video! Loving the coverage from Jared, he's great in front of a camera! Good to watch. Nice production, informative and engaging! Keep up vids like this.

  89. Post
    Author
    Ryizine

    I put up some gameplay footage of Star Marine, it's really awesome so far! I can't wait for this  game to finally be done!

  90. Post
    Author
  91. Post
    Author
  92. Post
    Author
    Deltarious

    If CR ever partakes in a round of "Quantum Questions" I fully expect him to call "This is bullshit!" when he runs out of time and to extend the deadline to a length of his choosing.

  93. Post
    Author
    Angry Marine

    For those unaware. "Life is like a…. hurricane." Indicates the hurricane will likely be the next concept ship.

  94. Post
    Author
    Med Otaku

    Is this a game yet?… How about clips featuring how we fall through ships? Or just can't get in the ships in general.

  95. Post
    Author
  96. Post
    Author
  97. Post
    Author
  98. Post
    Author
  99. Post
    Author
  100. Post
    Author

Leave a Reply

Your email address will not be published. Required fields are marked *