Star Citizen: Loremaker’s Guide to the Galaxy – Castra System

Star Citizen: Loremaker’s Guide to the Galaxy – Castra System


Closed Captioning provided by the Imperial
News Network. Adam Wieser (AW): Hi everyone, welcome to
another episode of Loremaker’s Guide to the Galaxy. My names Adam Wieser, Associate Writer here
at CIG Los Angeles and I’m one of the members of the Lore Team that is working here on Star
Citizen and Squadron 42. For those who haven’t seen the show, Loremaker’s
is a series where a member of the lore staff takes you to a system that’ll appear in
the game, and give you some insight into the history and maybe some of the properties about
the system that we thought we when started putting them together. So on today’s show we are going to take
you to a system that can’t seem to escape it’s name, and that system is Castra. So we’re going to start here on earth, let’s
put this on in. Now Castra is actually an ancient Roman term
which describes land used by the military for defensive purposes. So that seems to be the problem that they’re
having is out living the fact that during the cold war with the Xi’An, this system
was a military only system that was used to basically ensure that if an attack ever did
happen, that we would be prepared for it. Now we’ve just zoomed in over to Castra,
as you can see the star here is massively huge which is why we’re so zoomed in on
it. So as we back it up, I’ll give you a little
perspective on it. This is the other thing about Castra which
is really, really interesting. Not only is it kind of stuck in it’s past,
it also has this B-type main sequence star at the center. Now this thing is genuinely massive when compared
to the sun at the heart of our system. It’s about four times as massive as our
sun, and it’s close to 300 times as bright. It is blue, white in colour so this is an
accurate representation of what the sun should look at. It’s also, the B-type type stars are interesting
for a lot of different reasons which we don’t have time to get into, but they’re also
referred to as very energetic and they are also deemed to have relatively short life
spans, at least on a stellar scale. This thing lives anywhere between 10 to 100
million years, where our sun normally lives close to about 10 billion years. So only a fraction of what our sun lives to. So as we look here, it’s a two planet system:
Castra I and Castra II. I’m gonna back out for one second because
the important thing to show you as to why this system has been stuck in the fate that
it is, is that it has five Jump Points here, the most important one being to Oya right
up there. Now Castra was first discovered in 2544 by
UPE military pathfinders that were searching this side of space just to see if they could
find any additional systems out there. 14 years prior the UPE had their first encounter
with the Xi’An and things did not necessarily go so well. So the military was scrambling to make sure
that the eastern side of the empire, you know, there weren’t any weak spots there that
the Xi’An could come through. Well when Castra was first charted they noted
that there wasn’t a lot of interest, there was, I think unremarkable was the term used
to describe it. Well that changed decades after it was discovered
when this jump to Oya was found. What was also found in Oya that really made
the government kind of take attention to it was a small pocket of Xi’An’s who had
basically started their own civilization on Oya. Now that this system, Castra, was directly
connected to a system with Xi’An, the military took great interest in this system and just
flooded it with money, even put a large kind of orbital platform out in space to be able
to handle capital ships and long range bombers that would come through the area. Now the Xi’An settlement on Oya, basically
they fled and this became part of the parry line system which meant Castra was one jump
away from being directly on the front lines. When this happened they flooded a lot of money
in and it just kinda sat there… the Cold War with the Xi’An didn’t progress and
eventually a few hundred years later as tensions died down, the UEE soon realized that there
was no reason to keep the system under strict military control anymore. So, what they did is they decided to start
opening it up to the public and let the public come in and hopefully bring new life to this
system. Sweetheart land deals were given to businesses
and to people willing to move on in but even still to this day there are certain sections
of the system especially on Cascom, the second planet, that are strictly reserved for the
military just in case. Now if we go down to a more granule level,
here we’ll go look at Castra I. This is a terrestrial, coreless world, no
real resources on it worth mentioning. The most interesting thing about it is it’s
nickname, Bullseye, which was given by the UEE military which supposedly used this planet
for target practice. Moving on, we’re going to go to the second
and only habitable planet in the system and this is Cascom, which is actually short for
Castra Command. It’s a military designation that was given
to the planet once the military moved in. To this day a lot of the politicians in Castra
are not the biggest fans of that name and kind of wish it would have something a little
different but it’s been around so long it’s stuck. Now when they did terraform this planet, they
did it extremely fast wanting to make sure that they could get in as soon as possible
once the Xi’An threat was detected nearby. This lead to what some believe is a very pronounced
cloud cover that exists over this planet, some think that maybe they terraformed it
too fast and this was a side effect. What it did do was it created a very, very
scenic view which you’ll be able to see in the city of Sherman which was literally
cut and built into the very top of Mount Olympus here on Cascom. Now they call Sherman the Island in the city…
excuse me, they actually call it the ‘Island in the Sky’ because perched atop the mountain
top like that with the cloud cover underneath, it looks as such. Now since it was a base for a lot of government
and military stuff prior to the civilians moving in, Sherman is known for it being kind
of a really pristine presentation of architecture. Hennowism which is a little more austere,
rounded curves, looks a little bit like bunkers, that’s style was very prominent when the
planet was first introduced or first terraformed. Then Monumentalism which was pushed by Corsen
Messer V, who was a brutal version of the Messers who really pushed forward a very strong
and authoritarian architecture style which can still be found on this planet. Once civilians and companies were able to
move on in, the most famous company that did make the trek here was Kruger Intergalactic,
seizing upon the great trade lanes, the solid infrastructure and the relative safety of
the Castra system over Magnus where it had been based previously. In 2833, most prominently there was the president
of Cascom, a man by the name of Andre Novoselov who pushed really hard to try and give Castra
a new image, try and rebrand it away from it merely being a trading hub and a military
point of interest. So he started the ‘Island in the Sky’
campaign all around the ‘Verse to show the softer side of the system and to highlight
Sherman as maybe a tourist destination or something that maybe could bring in different
people and more of it’s own culture. While some of these strides were made, many
more people did move in, nothing really seemed to stick to really distinguish Castra from
the name that it was given when the military first decided to use it as a defensive position. For all you haulers, traders looking to maybe
get a foothold in the system, near the Xi’An border with good infrastructure, a large orbital
platform out in its reaches and a very interesting B-type main sequence star, you should come
check out Castra at some point. My name’s Adam Wieser, this has been another
installment of Loremaker’s Guide to the Galaxy, thanks for watching.

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    Gus Mc

    come on guys the back ground rumble/music is freaking annoying! please mute the map noise or at least lower it way down.

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    Greg Neighbors

    How does procedural planets or even flight work in systems with extremely bright stars? I wonder if there will be special suit and ship visors.

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    Duedain

    I know I have said this before, but Adam is by far the best presenter in this series. Loving it. Keep it up!

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    Jesse Ward

    Do an episode on Sol. I want to know things like what are the largest cities on Earth and Mars, what is life like for citizens on the future homeworld, what other major population centers are there in Sol and what do they look like etc etc.

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    Ser Noisy

    seriously, what's wrong with the sound mix lately? I have to equalize down the bass in order to sufficiently hear you guys talking in LGttG

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    Webber Wobbler

    Still using wormholes i see, how about actual 3D space navigation from point to point? You know direct flight, FTL drives, warp speed and the like. This will reduce unnecessary travel time sightseeing the same routes over and over.

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    Ma Boi Scotty

    anyone know if there's chances of. finding derelict outposts orbiting planets outside uee influence? would be nice to set up a less than legitimate small trading station with the criminals ahem I mean upstanding associates

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    Ma Boi Scotty

    also question! ive heard of procedurally generated planets, is that exclusive to planets or systems too? and how will that work with lore? waiting here for someone to say I've got the complete wrong end of the stick aha

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    Maltsev Pavel

    The best what can do at economical part is make possible to buy player from player for game money or real $ money. Make many professions where you can earn money. So this game will be for many people like a work and add adiction. Create bank sytem where you can easy transfer from your real credit card to game credit card and easy do it back. They can take commision for that and it will be much better for players instead of buy only credits for real money. Please like this coment, maybe they will read it!

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