Star Citizen Ships | Best Exploration Ships

Star Citizen Ships | Best Exploration Ships

Hello everybody welcome back, exploration
in star citizen is the activity that is allowing us to dream of the future, to dream of all
the extraordinary encounters we are going to experience and all the beautiful worlds
we are going to discover as soon as the gameplay and the universe of star citizen will start
expanding. What really makes this activity unique are
not only the various exploration vessels with the different equipment they can carry and
the number of different opportunities they can offer you but also the jump point system
that dictates where you can go in the verse, which parts of space known or unknown you
can visit based on the exploration vessel you will be using. As we have discussed already in previous videos
there are three types of jump points, small, medium and large and based on the type and
the size of the exploration vessel you will be using you can pass through one of these
three types of jump points. We have already talked about starter exploration
vessels that are not only vessels that can jump through small jump points but also help
you to understand what really exploration is in the star citizen universe and if it
is the activity for you. So today i would like to focus on the best
exploration vessels that cannot only jump through medium and large jump points but can
also carry the best exploration equipment, the equipment that will allow you to make
discoveries, perform this activity properly and stay out there into the unknown for as
long as you wish. Let’s go ahead and take a look at these exploration
vessels starting with of course what else, the constellation Aquila, the exploration
variant of the constellation series and a dedicated explorer. For me personally the aquila is the best first
option after the freelancer dur and the best option if you want to expand your multicrew
exploration experience. The aquila will not only help you discover
every kind of point of interest, every kind of interesting location since it comes with
a Nav E7 long range scanner and jump point navigation sensors from willsop that will
help you locate even the hardest to find jump points but will also allow you to stay out
there into the unknown for as long as you wish since it comes with an expanded fuel
tank something that will make it very easy for you to stay out there exploring without
the need to visit a port often for refueling. The aquila offer accommodations for your crew
since it comes with a small crew quarters area with sleep/ejection pods, in case of
an emergency but also a shower, something that will prove really helpful later when
the first survival gameplay elements will start finding their way into the game. It can also carry an ursa rover that will
allow you to perform ground exploration with ease but a merlin snub fighter as well for
scouting and assistance that will further increase your operational capabilities. What really makes the aquila to stand out
is its multi-role capabilities since despite the fact that it can work, operate as a dedicated
explorer, in reality is a hybrid of science and exploration since it comes with a science
station on top, that can be swapped with an actual turret for more firepower or protection
later. Combining this with the additional climate
controlled sample storage units in the cargohold we can understand that the aquila is the perfect
option for everyone that loves exploration but science as well. The aquila is reported to have a decent cargo
capacity but there is a certain issue with that cargo capacity, while carrying the ursa
rover. This is definitely a topic that requires clarification
from CIG in order to know if the constellation aquila has any remaining cargo capacity while
carrying the ursa rover. Despite that fact, despite that little problem
that might arise later, when CIG will give us more info, the aquila is still a very good
option for anyone that wants to perform exploration of any kind, space exploration but also ground
exploration as well and will offer for you and your team many opportunities to have fun
playing together but also make a decent profit out of this activity. Next one on our list is the 600i explorer,
which is the newest vessel of star citizen and despite the fact that has caused some
controversy among the backers, I personally think will be an excellent exploration option,
i consider the 600i explorer aesthetically superior to the aquila with similar capabilities
but significant differences as well. Its exploration module comes with an additional
radar and scanning station offering a suite of mapping systems and scanning gear for your
exploration needs, something that we have only seen on the carrack until now and this
alone is a great point for the 600i explorer, a great selling point for choosing this vessel
as your exploration dedicated vessel. The 600i base model was built with luxury
in mind and this is a trait that we can see it carrying over to its exploration module. Its wraparound single-piece canopy but also
its rear window will offer great visibility and give a certain feeling of a luxurious
touring to your exploration trips. The 600i explorer can carry a rover from origin
and at the same time have a small cargo capacity which make it a very good option for ground
exploration and collecting loot and there are also mentions that in the future it will
be able to carry not only that rover but an x1 open canopy ground vehicle at the same
time as well. We can see that it is a very nice option if
you want to perform some ground exploration, visit planets and go out there with your rover
or later the x1 but it lacks a snub fighter, it doesn’t have a snub fighter like the aquila
has and this is the biggest advantage the aquila has over the 600i. The 600i also seems to be a very easy to solo
vessel that will allow you to go out there without the need to hire npc later or bring
more players with you, something that makes it a very good option for collecting info,
discover points of interest and in general try to make money out of pure exploration,
out of discovering locations and at the same time sightseeing. Last but definitely not least, the anvil carrack,
the king of exploration, the best exploration vessel right now in star citizen in terms
of equipment and operational capabilities. Originally a military vessel the carrack was
built as a self-sustaining ship that can make long duration trips through the most dangerous
areas of space and at the same time carries all the necessary equipment to perform any
type of exploration. The carrack comes with reinforced fuel tanks
for long duration flight that will allow you to perform this activity for longer without
the need to refuel often, an advanced tarsus tunneler jump drive, antenna array and jump
plotting antenna arm, a dedicated computer core for jump charting operations and its
bridge features control surfaces for extensive scanning, mapping and charting sensor suites. It is obvious that its focus is on discovering
jump points and charting new routes to known systems or charting routes to unknown territories,
discovering and exploring new worlds. It is also equipped with an ion power generator
plus solar panels that will provide you with all the required power to run your equipment. At the same time the carrack can carry a rover
for ground exploration but also a scout ship that can be used for assistance or scouting
new areas and unmanned explorer drones that can help you explore, scout ahead dangerous
areas, areas that your crew can’t or should not explore themselves, it comes with an enormous
cargo capacity which make it the perfect option for not only pure exploration, discovering
points of interest and locations, gathering info in order to sell later to the highest
bidder but at the same time is a very good option for collecting loot, samples and artifacts
that can help you increase your profit out of this activity. The three modular bays it has give to the
carrack increased modularity, give it better flexibility since they can be swapped for
cargo modules, for extra cargo, increasing your revenue and your profit from your exploration
trips and it is also possible later in the future to be equipped with something else
that will allow you to perform other activities along with exploration at the same time. Since the focus of the carrack is on survivability
and being self sufficient, along with exploration obviously, it comes with on board accommodations
including crew, medical and repair facilities that will help you stay out there into the
unknown exploring for longer without the need to return to a space station for not only
refueling but also your crew’s other needs. Its cockpit is offering great visibility but
also increased protection since it comes with a beautiful single pane multi-store window
that is equipped with a titanium reinforced blast cover capable of sealing off the ship
quickly when danger strikes, protecting it from an attack or meteor strikes. The carrack is without any doubt the perfect
exploration vessel, the best exploration vessel right now in star citizen that can perform
any type of exploration you want and take you everywhere you want in the verse. There are a couple negative things that we
could mention for the carrack, the first one has to do with the large jump points, the
fact that the carrack will probably be able to jump only through large jump points, will
somewhat limit your operational capabilities, will force you to follow certain routes, to
follow certain jump points in order to reach your destination but this is what the scout ship
is for, you could use your scout vessel to jump through small and medium jump points,
scout a bit the new system that you have discovered then return to your mothership with all the
required info to make some profit and continue your journey. Another negative thing, that might not be
so negative for the most of us is the necessity to have a capable crew with you at all times
in order to run this ship properly. It is kind of obvious that the carrack is
an excellent multicrew exploration vessel and it will not be a wise decision to go out
there alone, to go out there solo without at least a couple more players or npc assisting
you. These are the three best exploration vessels
in star citizen right now, in terms of equipment and capabilities that can jump through medium
and large jump points but i feel that there are a couple more vessels that we should mention
here despite the fact that they are not pure exploration vessels, that they are not dedicated
explorers. The first one is the 890 jump, which is in
reality a luxurious space yacht that has passenger transport as its main focus but can also be
used for exploration up to a certain degree while traveling since it comes with a full
spectrum sensor array from willsop but also an 85x snub fighter that can help you scout,
explore somewhat more efficiently, go ahead take a look at some dangerous areas and not
only be used for carrying passengers to and from your 890 jump. In terms of exploration we should also take
into consideration the breathtaking view that the owner of the 890 jump will have from its
bridge and let’s not also forget the Endeavor, a fully modular research vessel that can be
adapted for a variety of tasks including exploration. In reality the endeavor is a multi-stage ship,
a multi-part ship with its first part being the Explorer, an armored cab with the ability
to detach and operate under its own power in extreme conditions. Despite the fact that this cab, the explorer
is reported to have all the necessary equipment for scouting, for exploring a system it is
not equipped with a jump drive nor will have one in the future so it will always depend
on the workshop, which is the second part of the endeavor to jump from system to system
something that is limiting the operational capabilities of the explorer since it can
only jump through large jump points along with the main body of the endeavor. At the same time the endeavor itself and its
workshop can be equipped with a telescope array that turns it into a powerful mobile
stellar observatory, allowing to the crew to gather data from standard observation of
comets to jump point discovery. So these were the best exploration vessels,
multicrew exploration vessels in star citizen right now that can jump through medium and
large jump points and will be waiting for you if you decide to follow this career in
star citizen. To make exploration your main form of occupation. The carrack with its specialized equipment
and its unique capabilities is obviously the king of exploration that will help you become
an efficient and successful explorer but the 600i and the aquila are both great alternatives
not only to the carrack if you wish to take advantage of medium jump points as well but
also one to each other depending on what kind of exploration you wish to perform. Thank you very much for joining me, if you
enjoyed the video please don’t forget to leave a like and subscribe for more, I am SquidofLove
and i will see you around the verse, bye bye.


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    I like the Mustang Beta as a one man ship for exploration, but I really think that it's more for asteroid and resource exploration, at which I think it will excel. If you want to explore distant worlds, I wouldn't go smaller than a Freelancer DUR, and that Carrack looks about perfect. I get the feeling the 600i Pacer will be more of a rich man's explorer with the emphasis on seeing for yourself worlds that have already been found, but not well explored. Glad to see CIG has put so much effort into exploration vehicles, it's going to be fun, but my interest has drifted more to medical stuff lately.

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    Great video-!! Just wanted to share my opinion i really think that you shoul include the Bau mearchntman as it is "your home in space". Really thin thats alone give the shipe a huuge exploration capabilits syre thats a guess but it makes sence bot talking about probbly huge fuel capacity and probbly high tech alien scanner cuz i am pretty sure youll have to scan for civilactions to sell things to them.

    Anywat thats my opinon hope you will agree with me and that i open someones mimd.

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    Matthew Gocha

    I've gotta say in my opinion the freelancer dur is probably really the best. You got cargo and space for a single seater bike. Its smaller and can fit thru more jump points. Its got extended fuel and you can fly it solo or multi crew. Its smaller size means you got an easier time in smaller places. It has the science package and sensors like the aquila just can't fit a fat ursa rover

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    Tom N.

    I actually think the Endeavor will be a cash machine. Being able to amp up components and weapons and sell them on the market is an instant refit margin.

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    Ken Oath

    Despite having an Aquila and CCU's for 600i and Carrack I wonder if the ships I was looking at CCU'ing from would be any good at exploration… the Star G and BMM both should be capable long range ships if you can get the scanning modules/ upgrades for them just not specialized.

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    The Anvil Carrack as my favorite dedicated general explorer that I'm working towards now. However, the MISC Endeavor Discovery Class is the ultimate Exploration ship, IMHO. When fitted with the hanger it can carry a Terrapin or better, a Reliant Sen (keeping it all MISC) as its scout. It has the room for research and supply modules with the ship. While it cannot land on a planet the command module can act as a shuttle bringing a large away team down to survey a site that the scout located. It has a 16 person crew, or more, depending on the modules chosen for the specific mission.

    Where I see the Endeavor shining is in the role of exploiting the findings of a smaller explorer that has located something new like a wormhole leading to a new system. Before the UEE comes in and claims the new system the Endeavor goes in to survey and gather as much on it as possible. For example, how likely is the UEE going to want this system? What resources are there? Is it likely to be blockaded by the "Fair Chance Act" or not? What corporations are going to want this information and how much will they pay for it?

    This information is gold as it allows a mega-corporation with this advance information to play the speculation market and reap a handsome profit. Even if the system is going to be left undeveloped it can use the information to play against a competitor to get them to waste time and money on a system that ultimately will be closed off due to some possible sentient lifeform there. I can see an exploration org/guild using starter ships like 315p's and on up to larger ships like Carracks to find new discoveries then keeping quiet on filing the discoveries until they can send follow-up expeditions in Endeavors (and/or Carracks) to get the most information to sell and profit there-by. Whether they call themselves the "Imperial Spaciographic Society" or the "Navigators and Cartographers Guild" or by some corporate name, I think they will exist in game.

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