Hello ladies and gentlemen CaptainShack here and welcome to Star Citizen vs Elite Dangerous. I’ve been covering Star Citizen for quite some time now and it never fails that someone posts a comment either comparing it to Elite Dangerous or saying that Elite Dangerous is downright better. So let’s do it, let’s put these two juggernauts of the space sim genre up against each other and see how they compare, what differences there are and maybe why having both titles coming out is a really good thing for space sim fans. Keep in mind comparing these two games is difficult as Star Citizen has an estimated release date of sometime late in 2015 whereas Elite Dangerous is set to release either at the end of this year or very early into next year. Making these two titles about a year apart on release. Meaning that most of the gameplay elements for Elite Dangerous are already polished and playable in the beta but Star Citizen is still heavily in development. So let’s get into the quick and easy comparisons over. Graphically both games are fantastic looking with an attention to detail few games can compare to. Each has stunning cockpits, beautiful effects, though I have to give it to Elite Dangerous. The sound design currently in the beta is the best I’ve ever heard. I’m not even talking from a Space Sim standpoint either, but for gaming in general. The Hum of your engines, the base to your laser toasting pirates as they shoot’em, the pop of an enemy ship as it explodes are all done in such a way that really draws you into the universe. Chris Roberts take some notes from this one it’s damn good. Both titles are touting a dynamic economy and the inclusion of a living world with AI factions, and events happening based on player input that can change the universe as a whole. Both have really interesting complex plans on how the world will behave and react and hell I could probably do an entirely separate video on this topic alone. But for now all this stuff is on paper and not worth really going into till we actually see more come out of it. From a game design standpoint both games have similar goals: allow players to jump into a living universe, grab a ship and have options to play how they want. From being a pirate to a trader, a haller, miners, fleet leaders, explorers the choice is really up to you. With different ships setup to do different jobs and this, I think is where Star Citizen shines. The current ship list for Star Citizen is larger then Elite Dangerous, but it’s not just the amount of ships, it’s the creativity and design of those ships that makes them special. Each ship in Star Citizen is designed to have a fully established place in the universe. With manufacturers, and a design purpose, a history, and a sense of style. Take for instance the F7 Hornet. It’s a military fighter, something like an F-16 of today’s standards. It’s tough, reliable, made by Anvil AeroSpace. They’re an in-universe cooperation that’s known for utilitarian design with a military history. Compare that to Elite’s ships in the beta and you’ll find that they’re not all that inspiring. Having very basic shapes and smooth lines. Like they’re worried about drag in space. I personally like Star Citizen ships because you can almost tell what Sci Fi show, movie or book inspired by. Like the new salvage ship that was just announced gives me a very Firefly/Aliens like feel. A big point of comparison between Star Citizen and Elite Dangerous currently is controls. Elite Dangerous definitely feels great flying with a joystick and throttle setup and it’s easy to tell they’ve had an extra year or two to get it down just right. Star Citizen controls, at least in Arena Commander right now, they’ve been improving with each major patch but it still feels like you’re a mobile turret when flying with a mouse and keyboard. I’m sure this is going to get better with time, hopefully that’s something they work on. One design choice that’s completely different between these two games is the ability to leave the pilot’s seat in Star Citizen. Now Elite Dangerous has mentioned after release the possibility of getting up and walking around your ship but Star Citizen is designing their title to be played in and out of the cockpit. Each ship is designed with a full interior. Which is even more impressive as the ships in Star Citizen are much larger in general when compared to the Elite Dangerous. How will this effect gameplay? Well, first person combat and boarding is a major part of Star Citizen, when salvaging a wreck you’ll need to actually either get out of your ship or send a crew mate out into the cold and grab and move wreckage into your cargo bay. Meaning exploring the interiors of derelict ships will be possible in Star Citizen opening up a massive list of interesting scenarios that could take place in the game. Like exploring an abandoned asteroid colony or getting out and fixing a damaged subsystem on your own ship. It will be interesting to see what the devs actually do right now it’s really all on paper but you can walk around the hangar and the interiors of your ships that are already in the Early Access beta called Arena Commander. One of the most unique aspects for this genre is scale. Space Sims in the past have literally given players an entire universe to go play around in. Star Citizen in this regard is no different and is said to have on release well over 100 solar systems to explore. Now, that might sound like quite a bit right? Yeah till you look at Elite Dangerous’ 40 billion that they’re touting on their website. Currently they’ve got over 500 available in the alpha to explore. You’re probably thinking “well hands down Elite Dangerous wins” but here’s where the detail comes into play. The devs for Star Citizen are hand crafting each system, customizing them to be unique places with interesting things to see and do. One system might have the wreckage of battle that took places 100 years ago, another might have a giant man made planet under construction or an alien artifact. Who knows… Elite dangerous having so many systems has to use some type of random generation to fill these worlds. Sure you do get a really cool sense of true exploration when you’re entering a system that literally no one has ever been to. But will it be different from the last 100 you past on your way through to get there? Right now in the beta there’s only a handful of stations, and most of the systems look fairly similar. So repeating assets could be an issue with a universe that size. But you can’t deny, that massive of a universe is pretty epic. They’re also trying to match it to what we know right now about our universe, so stars that we know of will actually be in the game, things will be fairly to scale. It’s all really impressive with Elite Dangerous and Star Citizen very excited about both prospects. Both games will have multiplayer with an option for single player. I do like how Elite is handling this, allowing you to setup a group multiplayer world instance that anyone of your friends can join in on. So maybe you don’t like PvP but still want to have a cooperative experience with your buddy, or maybe you want to have it for just your community. You can do that. Also it’s really nice not to have to deal with dedicated server hosting. Star Citizen has something similar as they’ve announced the ability to open up your own personal server. Of course modding support has also been announced opening up even more possibilities for the community, but you’re probably gonna have to pay your own server host. Each of these has its strengths and weaknesses. Speaking of single player Star Citizen is going to be initially releasing with Squadron 42. It’s a story driven single player campaign that can be played cooperatively with full voice acting, motion capture, and a fully flushed out epic story. Something Elite Dangerous won’t be doing as it’s more focused on getting the open world where players make their own stories out and well done. Later on Star Citizen the persistent universe which will be something similar to what Elite Dangerous already has. Mass multiplayer kind of sandbox where you get to make your own story and play with lots of other peoples in large groups. So the real question comes down to: which should I play? Which should I buy? I always chuckle at this idea when I see it in a comment, being one: they’re a year apart on the release, and the fact that we space sim fans don’t really have any other games coming out of this quality, at least not in the last 10 years. So with space sims of this size and caliber coming out I’m picking up both copies! I mean hell, why not? It’s great that these two titles are taking very different approaches giving gamers a nice variety. But let me know what you guys think. Can there be only one? Or will you jump in and enjoy both games as they release. Let me know in the comments below! As always watch your six and thanks for watching.