Hello Youtube. Here I am again to talk about
Star Citizen. I have a lot of close friends whom I often
play online games with. We played World of Warcraft together, Rift, Star Wars the old Republic Diablo3 and a lot of others. But just as of now, we have no actual game,
that we are addicted to, besides of Dota2. Speaking of Dota2, we are well on our way
to 0 MMR. I think we should get T-Shirts printed out and do some Let´s plays under that title.
We are really that horrible! But we do have fun! The theory is: When we have reached the
absolute bottom of the Matchmakeing System there will come the day,
when we will steamroll over our opponents, if they are even worse at Dota2 than we are.
Only problem is, those guys do not exist. But Dota2 aside, I have long tried to win
them over to Star Citizen as our next game to go to. But the interest of my best buddies
has so far been mediocre at best. “I will take a look, when it is done. Is it
released yet?” I guess you know the rest of the story. But recently we were having a male only weekend
with BBQ and long Playstation Sessions. Then late at night, I asked them to watch some
Youtube Videos with me. Sneaky git that I am… I convinced them to watch the Homestead Demo. And boy, did that open some mouths. “Man, this looks really astonishing!” But then the question arose: “Although this
looks really great, it feels kind of fake, as it is so heavily skripted. Why does he
go there in the first place? Why can´t he land at the crashsite? What
would real gameplay look like?” With a grin I convinced them to watch the
Gamescom 2016 Demo with me. I felt very sure that I was sitting besides to Star Citizens
in the making. And according to plan, my pals were open mouthed
in wonder. “Boah, this looks really great.” I smirked a victorious grin. “I told you so
for years!” But then I got bitchslapped by a question
I have not been prepared for. “But where is the fun?” I was dazzled. “What do you mean with where
is the fun? Are you blind? Open your eyes, it´s right there in front of you on the screen.” But then my other Pal joined in: “No really,
where is the fun?” I was baffled and answered: “Are you kidding
me? The whole quest has been a hell of a ride. Did you not see all of the different
gameplay action? Shady sidequests with a twist? Exploration, Aviation, Outer Space Combat
on Planet gameplay, looting, First Person Shooting!
Vehicle combat and hovercraft chases ? You must be joking, right?” But they weren´t joking. “So fine, you got
the quest. But what did the pilot do?” “The Pilot? Well he did fly the Freelancer
of course.” “Did he have the quest too? Did he get his
share?” “I assume so.” “Did not look like that to us.” “Common guys, the other player was just there
for proving that this is a multiplayer game. No tricks, no walls, no instancing no fake
elevators that are hidden loading screens. Can´t you
tell? The other player was not really needed for the quest. He could have flown on his
own.” “Yeah, but we are buddies. We play together.
What did the other player do, while you were smoothtalking to the shady guy in the Grimlock
bar?” “Well he waited.” “Yes he waited for you picking up a quest.
What does he do in his Freelancer while you strole around the station?” “Well I don’t know. He could have accompanied
the first player.” “And taken another seat? Or waited for you
to get the quest and then get it too? Or do only you get the quest?” “Well I don´t know. This was just a demo.
I think it is not decided yet. I could have paid you for flying me around if it was not
possible to share quests.” “Yes, but that is not fun! And while you were floating around the Starfarer downloading logbooks and fighting pirates, what did the
pilot do?” “Well he waitet of course.” “Sorry, but this is just boring.” “You could have accompanied me, if you wanted
to…” I uttered. “And then somebody stealing my ship? No way!” Slowly I was grasping the problems that my
friends had. We were super hyped for Star Wars the Old Republic. But the game was just
not fun as a multiplayer experience. It was basically a singleplayer
game where multiplayer has been tacked on through instances and raids but the multiplayer
part and game always felt kind of lacking. It was no genuine joyful
experience and after 2 months there was nothing left to do. So I tried to win them over. I was talking
about capital ships and organisations. Which in the end only lead us to the same backyard
talk that have started that conversation. “O.k., so now you are the pilot of a JAVELIN
destroyer. And I am a gunner…do What do I on that destroyer?” “well you sit in your turret” “And if there is nothing to shoot at am I
sitting there idling around… and waisting my time?” “Well you could of course leave your gunners
seat and do something else…” “For example?” “Well I don´t know….walk around the ship.” “That is not really gameplay that I want to
spend my evening with” “I could fly somewhere where you get something
to shoot at.” “What if I can´t play for two weeks? What is, when you outlevel me?” “There are no levels in Star Citizen, this
is no RPG” “Yeah, but you would be playing, getting richer and getting a better ship while I am still stuck with my Aurora. You would be winning.” “There is no winning in Star Citizen. You
are my buddy. We are on the same team. Remember World of Warcraft? If I would outlevel you, I would help you catching up. I would help you with your quests and give
you money for your mount. It is the same principle!” It is needless to say. I did not win over
two new Star Citizens that night. I got catched left footed and rather unprepared. But after some thinking it struck me…. The question is totally legit. “Where is the fun?” If something is not fun, why would you want to spend hours and hours of your spare time with it? It does not matter how fancy something
is or looks. Star Wars the Old Republic was something that couldn´t fail either after my opinion and still it did! It is true. It was not fun. Wonderful voice over, the music, light sabers, the force and all. But after two months I felt bored playing the game. It is the same everywhere. If you can´t enjoy
what a game has to offer, you will not stick around. That´s why I canceled my EVE online subscription. That´s why I canceled SWTOR! I am 100% certain, that a lot of Star Citizen
backers do have difficulties too convincing their dear friends that are still undecided
that Star Citizen will be worth their time. How do we win them over? How do we know if we are right? So let´s talk about fun then and where to
possibly find it in Star Citizen or Squadron42. Is it there at all? Firstly, we can all assume that it is safe
to say, that Squadron42 will most certainly be a blast to play as it has a lot to offer. It will be a great narrative with deep emotional connection due to great writing and even greater actors whom we belove that bring the story to life. It is a single player game with the
most diverse gameplay you can think of. Dogfighting, crashlanding on Planets, shooting your way through enemies, stealing enemy ships! Fighting the anthagonist that we just
love to hate in a one-on-one throne room battle and safeing the day. Or at least that´s how I assume it will be! If you liked Wing Commander, or the Mass Effect
Series, or the TV-Show Battlestar Galactica, Squadron 42 is a safe bet. This will not fail.
Gary Oldman was full of praise. 60 mission, cutscenes, a war scenario, mankind at the brink of extinction, safeing the day against all odds! Yeah, Chris Roberts has proven,
that he knows what he does when it comes to single-player games.
Take Wing Commander, take Strike Commander and then you got a lot of credibility. If you like single-player games of that kind
you will not even have to touch Star Citizen, Squadron 42 alone will be worth your time
and it will be fun for sure. But let´s talk about Star Citizen, shall
we? The Game want´s to stick around for a decade or longer, so it better has some tricks
up it’s sleeve to keep our attention, right? And here is the catch. You have to acknowledge,
that different people might have quite different definitons of “fun” than you. If we were all
alike we would all be playing Battlefield. But we don´t. Some enjoy playing Fifa, Some enjoy playing Hearthstone, Some love the Witcher3, others play Civilisation or XCOM. People
play games for different reasons. You play what you like. Your definition of a good time might differ from those of your buddies. In the end what you consider fun is dependend
on which player archetype you are. I have identified 10 different kinds: Man, I am almost making a science out of this, don´t I? But I think you get the idea. No player is one gamer archetype only.
Each player is rather a mix of different archetypes that he is leaning to with different strong preferences. If you are a grinder, you will love trading
or mining. Doing the same thing for hours, earning credits, buying bigger and better ships. If you are a socializer you might start with
a constellation, space for 3 more players. Or as a cutlass red owner saving people that are in need of help. You even might end up making helpful guides
for others and putting them up on Youtube. What you need to understand is:
Star Citizen is a big, big game. But it is not only so and so. It is not only
the Gamescom-Demo or the Homestead demo or Arena commander. It is not all about tradeing or dogfighting.
Star Citizen is a huge sandbox that has endless possibilites and something in store for each
and every one of us. It does not matter what you love or what you hate. What you make out
of Star Citizen it is totally up to you. You just have to be true to the playertype that you are: If you hate grinding, for God´s sake, don’t trade, don’t mine. But if you are a lonewolf or a grinder absolutely do so.
If you are a griever you might find the pirate´s way is your way. Not saying that every pirate
is a griever but you will find them amongst that group certainly.
If you are a roleplayer you might like to hang around in bars or points of interest
in landing areas or stations where you can interact with other players. You can find
the socializers there too. I expect the roleplayer however to draw less joy from playing round after round of Star Marine If you are an explorer, you might want to search for jumppoint to discover undiscovered solarsystems. Or you want to explore a planet producing a video documentary of you
driving round in you Ursa Rover and discovering new fauna, flora, derelict ships or ruins.
Wait….I must absolutely do that myself. sounds fun! Whatever your playstyle is. Whatever it is
YOU draw fun out: It will be all there in Star Citizen – eventually. You just have to
grab it, embrace it and enjoy it. Leave the things out you don’t like. For
this is what you would do at a dinner too, would’n you? That’s what sandbox games are all about. Do your own thing. By no means are you forced to do things you hate.
You don´t need to farm up an Idris to PvP or explore a planet. Most of the game content can be experienced in your Mustang or an Aurora.
And if you want Ursa Rover gameplay or swooping around in a Dragonfly farm up for a Freelancer
or find a friend who has one. So you can store it in the ships bay.
If you really hate sitting idle in a gun-turret in a multi-crew ship – then don’t! Fly your
own ship. Bring your own guns to the fight.. Your buddy with the Constellation will find
other crewmembers to man the guns or he will hire NPCs to do that, because that´s what
NPCs are there for! That´s what your buddy does when you are offline either way. Let´s talk about my mates, that started this
essay in the first place. I think they are mostly socializer and part-timer gaming-archetypes.
Of course they would never enjoy sitting aboard of an IDRIS in a gun turret
waiting hours for the one battle where they are needed to stand their ground.
But if you are the Archetype Achiever or Champion you might gladly do so, if there is a chance
that your organisation might win the space battle thus ensuring domination over
a solar system or planet. They do however have a complete different gameplan. I am sure however, my mates would love to
play Star Marine or Arena Commander if it just half as fun as being beaten up by seven
year old kids in Dota2 on their way to 0 MMR. No sincerely. World of Warships or World of
Warplanes are quite fun to play. Or Overwatch for the matter. I hope Star Marine and Arena
Commander will be so too. But to succeed in that, you do need
a bigger variety of maps, different gamemodes and armament for the players to play with.
Shielding, healing, placing turrets or traps would really enrichen the gameplay.
Also the zero-G could be really fun to fiddle with.
I know, these gamemodes are still in early alpha draft, but I feel they could still improve
and I do expect them to. Star Citizen 2.6 is just a first little step. But my mates and I, we would love to play
missions in the universe that we can do together. Where everyone has a part to play. Like tracking
down a pirate, rescuing hostages from a asteroid hideout
and so on. In other words the equivalent of dungeons or raids. Although you have one persistant
Universe, I don´t think, that instancing that would cohere with such gameplay
would be a bad thing altogether. It would open up so many possibilites for interesting
gameplay if we thought a little bit further than just manning up a constellation and calling
it multiplayer. Just a few basic ideas I have that I stitched
together could be: – Tracking down a Pirate in a multi-part mission
and bring him finally to justice by raiding his base and teking him into custody.
– Trying to survive and get to the last escape pods in a burning capital ship, that is crashing
onto a planet but saving some people or plans before you bail out.
– Finding a lost Ancient temple with alien artifacts that is full of traps and defenses.
– Surviving a crash on a hostile planet and endure long enough to get rescued
(I am thinking of survival gameplay here) Getting an abandoned ship repaired before
it drifts into a sun or crashes into a moon. The company owning the ship could reward you
if you succeed. – Or think of ME3 Multiplayer that I thought
was actually really good Beside the real money item shop! but surviving and defending ongoing waves of attackers (pirates, vanduul) and try to survive until your rescue shuttle get´s you out.
– Sports. Sata-Ball anyone? – A hacker has taken control of all droids in a mining station and is holding it’s employees hostage. Try to stop him.
– Get a sponsored 2, 3 or 4 player ship and try to break a blockade on a planet to get
those dire needed resources in. You see there are a lot of multiplayer things you could do with instancing and personalized misisons, that just keeps you entertained for one, or 2 or 3 hours! Or think of global events that change the
persistant universe. – Vanduuls or Pirates takeing over sectors.
(we will have global efforts to repel them with all kind of ships, we have to feed the
troops shuttle in resources and so on) – What about space anomalies that have to
be cleared with science and research? Like an eruption of a planets core that have to be stopped in time. – Deseases that spread and must be stopped.
A cure that has to be found In order to keep the desease in check! – Terraforming a planet or a moon.
– Building settlements and colonizing planets or moons – Wars between organisations. – Finding clues of an old Civilistaion that
has left a sector and gone somewhere else. Think of the Tevarins for example. Where have they gone? And then you find clues clues all over the place
that could lead to a new system. Let the player social up and try to solve the puzzle.
Make it kind of hard like Blizzard does it in Overwatch when hinting for new game charactes.
– What about changeing control of sectors by players via wars or as a reward from the
UEE. I don´t know how much multiplayer there will
be in the end. And of course you can´t featurecreep endlessly if you ever want to publish anything playable. When World of Warcraft was initially released, (and I have played it and was there when it was) It was not the polished game-experience it is today. It has grown into it over the years. How much content will be designed for us to
experience instead of having to make up all the content on our own?
I don´t know. But I am hopeful. I see a lot of opportunity for expanded fun
for all kind of players but a lot of the gamedesign in that regard is still to be determined. I hope some guys from CIG do listen to this
video eventually. Maybe it was totally unnessesary talking about all that stuff in the first
place. But maybe not and this video is a timely reminder to not forget putting the fun into
the Star Citizen Universe. There are 1001 flavours
to what people enjoy and like. Maybe you can´t cater to everyone but you can try to have
a menu that appeals to a wide variety of people. I really think multiplayer gameplay should
be a great experience. SWTOR did not achieve that goal. They just went with a lot of wrong
gameplay decision and in the end they failed in keeping the playerbase engaged in spite
of the Star Wars brand!
But SWTOR had no active playerbase that could participate in game design and give feedback
where the direction should be going. And that is the big difference: Star Citizen has.
It might not appeal to all of us from the getgo, but over the years it will draw more
an more people in and there will be enough fun in Star Citizen for each and every one of us. What you make out of it…is totally up to you. So we are already in overtimefor this video
and I would like to know what your expectations and dreams for Star Citizen are.
Why have you become a backer if you are one? If you aren´t a backer, what is holding you back? What gameplay do you wish for the most? What
do you consider fun? What Gamer-Archetype are you?
What gameplay does really turn you off? Just leave your thoughts in the comments down below and let me know. Let CIG now. And again….If you liked the visuals of this
video…. I once again abused the Star Citizen screensaver I have written to provide them. If you are interested in the screensaver too,
just click the thumbnail to download it. Thanks for listening, Brigant, out.