Understanding Systems – Targeting Systems – Pilot School Star Citizen

Understanding Systems – Targeting Systems – Pilot School Star Citizen


hello youtubers this is the nouveau fire and welcome to the fifth part of the updated pilot school on targeting systems in star citizen I’m piecing together a playlist a veteran and new pilots can use to quickly get up to speed on chip systems in star citizen let’s begin the targeting system any detective ship that can be targeted will show up as a dashed circle orange blue green or white will show you if their enemy friendly or neutral once selected a series of four l-shaped bumpers and a direction cone will form around the target and the PIP will start tracking if a selected target goes out of your field of view a triangular shaped indicator will track the target showing you the direction of its shortest location there are no fewer than nine ways to select a ship in star citizen the most common is t4 nearest hostile there’s also cycle enemy forward and back which is why an H cycle friendly forward and back which is you and J and cycle all targets forward and back which is I and K pinning a target saves it to memory within a custom list which can be used by the pilot for many purposes pinning a target works like memory recalled on a calculator with the target selected you could push P to pin the target to the list pressing P again will remove that target from the list you can pain several targets and switch quickly between them by pressing onl you can use this feature to keep tabs on wingman or ship that you’re escorting and finally the function called reticle focus reticle focus will select whatever ship is behind or closest to the aiming mark by pressing R you can use this feature in conjunction with the pinned target system you can target jump points by first changing into quantum travel mode which is B and then selecting your desired destination aim the mark of the desired destination and if it’s a clear unobstructed jump it’ll appear blue within your display execute the jump by default with the middle mouse button if your joystick or controller pilot you can bind both of these functions within the options menu track IR implementation is still very basic and with that the next thing I mentioned may not be an intended feature in the final build once in quantum travel mode whatever jump destination you’re looking at will be the one you travel to this took a little bit of getting used to but if it’s not an intended feature I da CAG to consider leaving it in and that’s it for this installment if you like this channels no-bullshit approach please consider subscribing to stay up to date please share this series playlist with any new players to quickly help them understand the systems at their disposal thanks very much for spending your time with me today fly safe and I’ll see you in the verse

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    Andrew C

    We will all need a second keyword to run scanners for stealth gameplay once it's a go. 10 targetting keybinds will seam a dream then.

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    PapaDark1

    Nice Job NOOB, would have been great a few years ago when we were 1st testing ac, lol. I'm sure new players can use these.

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    Sean Whatstone

    I really don't like the targeting functions in star citizen I only use R, the rest are to complex to do in combat

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    Victor VonDoom

    which default button makes the camera slightly zoom in? and what is it called so I can change it 😀 thanks n0oB

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    Matt Smith

    As I said before U R the Man! I have been flying in the Verse since it came out and you still taught me a lot. Keep this up please.

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    Carvell Fenton

    Good video. One comment about the blue selected quantum travel point: I believe the quantum travel colours vary based on ship manufacturer, although not every manufacturer is different. For example it doesn't look the same in my Super Hornet as it does in my Freelancer.

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    Cell Chaos

    When I moved from keyboard / mouse to gamepad, my flying improved 1 billion percent. I imagine it gets even better with HOTAS

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    Sgt Acid

    I haven't used Track IR myself, but the jumping to target you're looking at sounds alot like Elite Dangerous in VR. Except you have to align you jump after targeting. Seems fair enough.

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    Exsulator

    Would be nice for us true noobs if you pause the gameplay video to highlight or with arrows point these things out. I haven't even bought the game yet, but I actually enjoy coming here – but with all the stuff happening in a video, I have to pause a lot and jump back..

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    Sherkhan.fr

    Your contributions to the community are simply the best… Thanks for your hard work and clear explanations.

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    Cpt

    Nothing new for me but still well done as always.

    Watching this video I have to wonder how you can be so accurate with your aiming. I am using a T.16000m and I am really struggling to keep my aim with any persistence in SC. I have no issue getting my aim near my target and keeping it in a calm position relative to my target but as soon as I try to move my aim on target I overshoot or can't even move over it. It's really killing the fun for me. ;/

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    The Captain Kern

    Thank you Noobifier , I just recently went to duel joystick set up from hotas (still in the frustrating faze) I had forgotten about the keyboard bindings.

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    Kyle

    Is this series more for introductory videos or do you intend on going into more detail into techniques used/practice drills to improve dog fighting like how to utilize strafing or techniques and methods for tracking efficiently? Both you and your partner's aim and ship handling at the end of the video was insane

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    Leaperite Productions

    +TheNOOBIFIER1337 I love the video! Although…I thought the pinning of targets wasn't working? Doesn't work with the P key… ?

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    14015450

    I have been considering the use of Track IR for extended cockpit FOV and as you pointed out directing quantum travel. Please could anyone explain the advantages and disadvantages of Track IR in SC, and is it worth it? P.S. Great job yet again Noobi

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    Yaroslav-Z

    Guys, why don't you tell new people that:
    1. pressing F again while in QT mode gets you out of warp on demand ANYTIME?
    2. while in QT nav mode (B pressed) you can jump (F) to ANY point of your choosing, not just to the pinpointed locations?
    I literarily spent HOURS looking up this info at the forums and chats, but there's no guide on the YouTube actually showing this feature.

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    WiDOC

    Is it still possible to pin a target ? i'm new and everytime i see someone talking about targeting, they talk about that pin to add a target into a list but it seems that it never work for me? Does this have been deleted in 3.0 ?

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    Fanus Theron

    Im trying to do bounty missions now (2019) but Im struggling with my Thrustmaster HOTAS, it seems to over correct every time i try to aim at the target. Maybe i should go back to the mouse and keyboard but I need to figure this thing out.

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