Use Spectrum – To Control Your Org Like A Military Unit – Star Citizen

Use Spectrum – To Control Your Org Like A Military Unit – Star Citizen


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    Andrew Stauble

    I love the organization of it all. I strongly suggest CIG implement something similar or allow us to do so in game or spectrum. My only issue is I feel as though the common game player may not be into utilizing it, and CIG may not see it as worth their time. I can hope though right? 😀

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    John Da Costa

    This is why i love your channel. Instead of going arround and explain everything in theory, you take real-life examples (that for me as a member of law enforcement are quite inderstandable) you add a layer of no bullshit, and voilà, magic done, keep the good work up 😉

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    15live

    Small addon, Teamspeak already has this function, using whisper lists you can add multiple PTT channels (granted, it becomes tricky regarding setup).
    Looking into the future even more, think about tactical data links, same as in real life, sharing sensor / targeting / status information. Mission command and control would be way more interesting.

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    muhschaf

    You play…what? Standing?…but why?
    Topic: hmm sounds good and in Practise it works already in this sheme for Raids. But to setup such a sheme under Teamspeak is quite complicate. Arma trys to copy the reallife and that is more confusing that the actual real thing. Hope CIG will made a easier solution.

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    barrdabhoy 16

    Another great video Noobifier explains the chain of command spot on hope cig take a look at this and implement it

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    Master Skilhollow

    I can see where, depending on the size of the mission group, it could be useful to have several people serving as controllers to manage the comms traffic. Also, setting push-to-talk on the pinky button(s) is a idea I hadn't yet considered; hope you don't mind if I borrow it 🙂

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    RanK ColouR

    That's a pretty cool potential system. Do you think E-war will affect comms ability, or will it stand outside of anything which might scramble comms/systems?

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    Lt Muffler

    Basically, it needs to be set up like Arma 3/Tast Force Radio/TS3 works, but without having to have 2 programs and a third party mod to get it to work, with the ease of access that Discord has but with the customization and control afforded by TS3.

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    Trosty

    Interesting, but don't forget your redundancies. If a troop leader goes down, that troop/unit is now command radio less.

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    Capt Burner

    Great idea. For prior military it would work easily. It would be interesting to see how successful folks with no military experience would be in adopting that level of comms discipline and how much effort and time it would take to implement with them. If you have this already in your organization I would be interested to hear about the implementation.

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    SgtTeddybear59

    [Suggestion] Noobifier; You should definitely consider making Tactics videos. Make an entire series about how to prepare, execute and resolve different situations. Let's say there's a small pirate group who made a small HQ in a Caterpillar. You could go into detail on how to prepare and execute the mission. Maybe go into detail about how to board and such? Just an idea.

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    Zac Randazzo

    Agreed. It's funny that some don't understand the need for effective communications when managing large groups… Well done Noob.

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    Grant

    This makes a lot of sense to me. As an Infantrymen we used the same system. When I was mech infantry it worked exactly like this with every track having a radio, or two if you were a platoon leader or above. As light infantry we only had a radio at the platoon level and two radios at the Company level or above. But the system was still the same. The point is you need to be able to talk up and down the chain of command in order to have any sort of reliable command and control.

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    Cugino

    Interesting analysis and ideas on how set up a serius and funcional radio network… I hope it will be possibile to implement something like that in-game.

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    Supposedly I am a philosopher

    make it work like the Arma Mod Acre, which is basicly the same as he describes here, and it will be fantastic!

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    Mike

    Great idea. Im sure this is how we'll all setup our comms for larger ops. I found it hard to see the glowing lines around the comms groupings in the demo though

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    mixjon76

    Dude! I have a 1080 ti and thoughts of rendering your salvage crew team setup in game just made my graphics card piss its pants.

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    Goran Vertel

    i totally see this coming, because there is no way around it with this game being sort of sandbox. so like someone said TFAR mod for arma 3 has this done to perfection, but for starters vanilla Arma3 channels would be fine. it has in order Global, Side, Command, Squad/Group, Vehicle, and Direct channels. good video, hope they listen soon

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    Areanyusernamesleft

    Excellent!

    By the way +TheNOOBIFIER1337 have you ever seen the +OldBloodAndGuts channel? Not only do I think you would appreciate their take on the game, but I can imagine some great videos if you guys collaborated every now and then.

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    Operator 9

    been wondering how this game is going to manage this for months. Glad to see someone else thats finally thinking about the real difficulties that are in store for us managing so many groups of folks out there…

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    walter906_ffg

    USMC Comm bubba here. Been looking to start a small org with a military style of organization and communication. Great video on the topic.

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    David Lynn

    This is very helpful, not just for Star citizen, but in real life as well at lest for me. I am applying to RMC to be a armour officer, in two years, and was curious how the communication works so seamlessly. Thanks for the great video,

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    Mike Simpson

    Holy cow. I was just having a problem today with TeamSpeak where I switched corps in EVE and was kicked out to the lobby in TS, and was thinking it would be useful in fleets to have most of the fleet in one channel, but the FC in that one plus another channel as well to keep up with other roaming fleets or whatever. And then you post this video. PERFECT TIMING.

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    Ed The Red

    Awesome vid. Love the idea and will use this in our org with or without spectrum's help. Thanks for the awesome content as always

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    Button Fox

    What about a third hotkey for ship chat. with larger ships, there will need to be a more in depth way of communicating. A communications seat of the bridge even. This works great with many smaller ships. as far as hot keys. But when the engineer is calling for help, or flight deck controller is trying to get the pilot to hold the ship still for T/O and landing. or Security crew is being overrun by a boarding party. I think that the idea of communicating in game needs to be discussed more. Or are you Suggesting that everyone have only 1 to 2 hot keys for their direct chat group and perhaps 1 level higher. Where is the security/marine group, they have their own squad chat. Or multi squad depending on size of ship. squad leads talk to 1 level higher. who talks to them and the ship captain. The ship captain talks to 1) Command net, 2)Ship group net 3) Internal ship net to local groups within the ship(Security, Turret commander, bridge, engineering) and then they talk to their guys.

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    Kyrinson

    This solution would be my preferred method of voice coms… assuming there is also a local chat that only can be picked up by people "in earshot".

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    Ghoat85

    Can't wait for new content Noob. Also I hope they take your suggestion on how Spectrum should work for orgs. I think this would be great.

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    FireSmith

    this is great. been thinking about effective org control and its going to be very difficult. The step before this is assigning the groups and getting ship crewed and this is going to be mammoth especially in a large org. trying to co-ordinate 20 or so players and assigning their position in a cap ship will take a well set up system

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    Neil

    Which is why team Brigade uses TeamSpeak. TS is more powerful than Discord with its Channel Command feature (and more). We have teams that will require multiple levels to operate effectively, efficiently and with much more fun. Very much hope Spectrum voice incorporates passcoded channels and the ability to create any channel you wish, that will persist. And of course including mulitiple networks for squad and command (etc).

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    Gordon Sime

    Agree in the need for it to be at least as good as TS straight off the bat. If it isn't it gets binned and never checked again. I have seen this in many games. The Planetside 2 version was set up well but would break down in weird ways. You lose that comms as a squad leader, and not know, the team would fall to pieces. It had 4 squads of 12. Each squad leader and platoon leader could hear command channel. On occasions where the right people were using it play would be immense.

    One good thing was the higher up the chain you were the more priority speak was given. Everyone could speak in platoon, but if the platoon lead had his button depressed only he could be heard.

    Again superb vid with just the right suggestion. I hope they get this

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    David C.

    Nice video, the only problem is I don't see most players wanting to run with this level of complexity in a video game. It's one thing for guys like us who have taken the courses, taught the courses and used them for a decade plus to promote radio discipline but people who are just playing might have a hard time adapting to it. My org runs combat flight training twice a week to teach brevity, formation flying and all the operational procedures that go along with it and it's sometimes a struggle. We need command layering yes, but we also need some way to make it easier on the civies who want to be involved in large ops because in their minds it's just as much a social experience as a in game objective. I need to think about a more elegant solution but the only one I have on the top of my head is using the multi room bind into a general chat. Even better if command had a way to shut it down on enemy contact or some sort of priority event . That way you don't have to hear about how big a rip they are getting while you are trying to lead a wing in an engagement or stabilizing an overloading power core

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    SGuy OuttaNoWhere

    Bravo Zulu (assuming it has the same connotation to the Canadian Military of course) on illustrating comm discipline and coordination.  Some will complain that is just too complicated but, as you know, trying to get around it is when it gets complicated.  Sincerely hope CIG and Turbulent are listening.

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    Mario Lara

    Hooah, absolutely amazing video (once again) Noobifier! Comms is an absolutely critical part of running an effective mission and many orgs will take losses because they won't have comms discipline. Certainly something to be practiced, but once implemented correctly it should work fantastically.

    Although not your usual video style, do you think you would do a video theorycrafting example convoy escort missions, reacting to several types of threats? I'd love to see your take on it. Stay awesome man!

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    Synthmilk

    I'm pretty sure this is on their radar, they've already mentioned that they are aware Spectrum VOIP needs to out-compete Discord (unless I'm mistaken). The great thing is that because CIG is implementing a custom system, they have the flexibility to do all of this and to make it easy and to keep improving it. Since it's part of the game engine, there is no reason they would have to limit push to talk options. Since players can be part of multiple orgs, it's even more important that we have a robust system to organize, and use, many voice channels.

    Which means not only do we need to be able to assign open channel(s) and various PTT channels, but also push-to-mute or toggle-mute options as well. I should be able to hit a button that mutes any specific channels, unmutes other channels, and enables talk in some of those channels, and then hold a second button to toggle talking in the remaining channels as well.

    Give our spies options!

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    Nosuuddo

    This is getting more and more complicated…finally, a game where its hard to pick up and hard to master, a real challenge

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    Joachim Jentoft

    I hope there will be some kind of range system forcing you to apply communication relays which will have to be protected as well 🙂

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    Olliver Stensbøl

    I totally agree, we need this. When it comes to radioprocedures, we do the same in Denmark, as with the rest of NATO i guess

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    Stephen Williamson

    Great video and great topic, Noob. I served in the USAF for eight years as Security Police/Security Specialist. My radio experience is primarily on an individual troop and small unit level. I’ve not been higher up than a squad leader. But I have done some radio operation in the field and am familiar with the procedures used on different levels. I think you hit the nail on the head. I hope CIG sees this and considers it.

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    Mike Dowd

    Question for you Noobifier: How do you plan to reconcile the need to speak over TacCom with using Voice Attack? Won't there be a danger of activating ship functions while conversing on Comms?

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    Nick Jackson

    My goodness Noob – that was an education. Respect! Not sure the modest orgs I'm in at the moment will need this depth of communication early on, but it would be wonderful if Spectrum has this versatility to build upon. Currently I'm struggling to switch between talking to Astra in VA, and talking to Discord or TS mates, without Astra freaking out – I'm starting to realise she's the jealous type and deliberately misunderstands me on occasion 🙂

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    Sean Kelly

    Sounds like the optimal solution for orgs, especially given that it's a time-tested method. Hope CIG are listening 😀

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    pccalcio

    Hey Noobifier, first of all thank you for all the videos you upload and for the no-bullsh!t style 🙂
    Now to my question, I love the scenarios you include in your vids, do you think they are realistic situations we will be facing ?
    What I mean is, taking for ex. the scenario in this clip: it is an instance that includes a large amount of ships, with a huge amount of players and NPCs.. is that something that can realisticly be handled by the game and our PCs ? I would really love to see it in the final release and crossing my fingers to see it complete 🙂

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    Ymemag

    I've been building push to talk foot peddles with arduinos in them to simulate a keyboard with a button push upon a peddle push. With two or three of my peddles you could do this easily like the tank version.

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    Army2willis VTG

    I see the Canadian Military uses a system very similar to the one we have in the U.S. For a second I thought you where talking about the U.S. Military till you said Mcpl which we do not have lol.

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    Leland cheng

    Oh, shit I knew your were in the CF but had no idea you were armoured as well, RCD? And yeah totally agreed, having higher and lower means available on the fly would stream line the Command control features by a boat load.

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    Killjoy12

    Unfortunately the small group you listed would take more people to man than you can currently even put on a server! So far I haven't heard that 3.0 will be able to fix the population count 🙁

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    Doran Deshan

    Excellent suggestions. I used a very basic version of what you described a few years back and it was extremely useful on group activities. I hope these suggestions get to the appropriate ears at RSI/CE/SC

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    TheKythia

    What's going to make or break Spectrum is the level of security. This is where CIG can really outshine its competitors.

    Speaking from a bit of EVE Online experience here, its not that hard to bring 1000+ players together on TeamSpeak and make them behave, even with different channels for command, scouts, capitals, and supercapital ships, but just one bad apple can ruin the entire operation.

    This is where a game differs from real life. Having the officers discuss the grand plan in a different channel won't keep you all that safe. In a game, a trade convoy will have a very limited amount of route options, a combat force only needs to report its position to the enemy once and will then be shadowed by scouts (keep in mind that people will have neutral alt accounts in SC too), a mining operation will be most likely be stationary for hours, and so on.

    These days EVE offers in-depth API screenings to check for malicious corp histories, wallet/market histories, contract/trade histories, and so on. Basically everything your characters have done over the past three months is laid bare. If nothing is found, your account is directly linked to TeamSpeak and whatever other alliance tools they use.

    This is the very baseline of security in EVE Online, and given that EVE's death penalties are basically non existant anymore (most big corps/alliances are communists and/or have ridiculous ship replacement programs), the fallout of one hostile player in Star Citizen among your ranks will be much greater. Depending on what players can see of other organisation members, security screenings will become even more important.

    For example, in EVE every corp member can see the position of other corp members in space with a 30 minute delay, even while logged off. This function is the golden goose for every spy. It is probably not too far fetched that organization members in Star Citizen will be able to see the approximate location of other org members, their online status, the ship they're flying, and so on.

    I always enjoy your mission scenarios, and if the game will be like that, I really hope that CIG will create proper security measures. This is where they can really outshine TeamSpeak and co, with native security features that cannot be tampered with from outside the game.

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    Larry Lasich

    Accuracy, brevity and clarity are the soul of effective communications. Nice if this were implemented transparently in game.

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    MrZombiekiller23

    Don't you think this level of VOIP would disheart possible newcomers? This game is more and more a massive learning curve , in order to play it, you have to have been in the military!

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    Jossi Wales

    I'd like to preface this point with letting you know I use discord. That being said, Teamspeak has 3D voip software that include echo effects in long hallways, static when out of range, and 3D voice direction when near a player. I believe CIG could work just fine with Teamspeak and use less resources for R&D for this software.

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    neojack333

    Back in the time when i did raids in wow, my guild did that with teamspeak :
    first channel where everyone can hear the raid leader
    second channel used to chat between same-class people, directed by a class-master

    for exemple , I was the mage class-master, and I assigned tasks to other mages. the raid leader just had to order things like "sheep this mob". I was also in charge of distributing loot between the mages etc

    As for Star Citizen, an operation like the one shown at 3:45 could potentially be huge, because a ship can be multi-crew, and directed by a captain which would relay orders from the fleet.
    hell even smaller ships like the Super Hornet takes great benefits from having a co-pilot. Medium ships like the Cutlass get even more benefit from multi crew.

    My corp is keened toward this kind of things. i have seen videos of formation flights from orgmates. very cool.

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    Arcticpara

    Great Video…Always Packed with Good Military Info
    Years ago ..my Unit Co.C (ABN) 4Bn 23rd INF/172nd ALASKA..jumped into CFB Petawawa..and completed 5 training jumps with 1st Cdn.Airborne Regt…and was awarded Canadian Parachute Wings

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    HeartLess Alice

    It may be not needed in a squad of four fighters, but in Star Wars, were squad have 12 fighters, the same idea is taken one step further by splitting in two groups of six and then in three groups of two. So I didn't know anything about flying in a squad of four. Is it possible to stay near from each other, while trying not to bother your comrades, during a battle ?

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