Why and How: Star Citizen Development CAPTIONS ADDED FOR CLARITY

Why and How: Star Citizen Development CAPTIONS ADDED FOR CLARITY


3 dimensional and 2 dimensional grid means the world you play in it does this by showing different pictures based on the different angle you are looking at it from you will need to animate it like in blender, but based on what the player does as they go along It needs to be multiplied by your frame rate because of how many different rotation points there are between each frame and position you need to multiply it by 2 because there is another cube in the picture, which is 4 quintillion pictures in itself, plus the cube that is already there computers start to run out of memory which conflicts with gameplay numbers 1 – whatever for colors and other status effects for each object each consecutive grid will be a smaller grid within the larger grid and will be represented with a white dot and become detailed when close enough percentage value is how much of the primary color is on the screen to be able to mix with other primary colors to make any other color shadows create dimensionality because it gives us a sense of depth on the object this plays in to the topic on dynamic damage described later in the video the certain material will have a maximum durability threshold that if exceeded, will change the material’s state

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